Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
I’m gonna come out swinging: not even a game, but two entire fucking genres:
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Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.
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MOBA games are just RTS games with the best bits taken out.
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I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?
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Battle royales seem to be specifically designed to exploit human psychology to maximise the amount of time that a person plays the game by having specifically timed dopamine releases and manipulating game matchmaking to keep players playing for longer than they would have otherwise. Have you ever felt yourself thinking “damn, I should stop playing, but I want a win first?” That’s exactly what I’m talking about.
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I’m glad you enjoy the game and I’m not trying to take that away from you, but I just have an “ick” for that genre, it feels abusive in a way I can’t really put my finger on. And yeah for sure I am overthinking it, this entire thread is an invitation to overthink video games ;p
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I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?
Nah, that’s not really it, imo. If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.
I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction
I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction
You’re really just describing live service games though, of which most battle royale games that come out in the modern era are a part of. Pretty much any AAA online multiplayer game is going to be about encouraging addiction and dopamine release. I think why battle royale games seem to be at the forefront of this is because they are inherently online multiplayer games. You couldn’t really make a true “battle royale” game before the prevalence of online multiplayer without some major concessions.
Battle royale games happened to be the industry darling back in 2017 which is why so many AAA studios rushed to carve live service models out of them. If you pay close attention in the coming years you may notice that this will likely again happen to whatever new burgeoning genre takes the industry by storm. They already did it back in the early 2000s with MMO’s.
Yeah, you’re not wrong - I guess the difference is that when it comes to battle royales, the medium is the message. I don’t give a shit about levels, ranks, customisation options, skins, perks, etc. in Call of Duty, so all of those manipulative tricks they pull in that area don’t really achieve much. But for Apex Legends, the manipulative shit is the game itself.
Battle royal’s taught me what it would feel like to be gaslighted. Surely nobody thinks they are fun. The only sane answer is all my friends have conspired to induce paranoia in me.
For me it’s pretty much any competitive multiplayer game. I don’t dislike the games, I usually dislike the communities. That was one of the big things that turned me away from Overwatch (the first one) for example, the gameplay was fun but I just wish I could choose who I was playing with.
Needless to say, I stick with singleplayer games these days, or at least less competitive multiplayer games. Games with good local multiplayer, like SSBU, are also pretty fun when I can get a group together.
It’s a modern gaming thing, in my experience. If you play old multiplayer games, the communities are usually much nicer.
Totally agree with point #1. I was a staunch supporter of Fortnite when it was a zombie defense base building game. Then everybody latched on to the battle royale and I hated it, and every battle royale that hopped on the bandwagon afterwards.
Spend 20-30 minutes collecting loot just to win or lose it all in a sudden burst of conflict… shit gives me hypertension
I highly disagree with the 2nd point
I hate RTS because there are so much going on everywhere at the same time that I just can’t handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and… damn how did they just send an army of 50 fellas??
MOBAs allow me to fully focus on the moment and whatever I’m doing instead of being perpetually late on the actions that need doing
the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter
Black Mesa?
I was thinking more like Unreal Tournament 1999 kind of thing. Black Mesa was a decent game though, but I didn’t play any multiplayer.
I’d recommend Quake Champions if it wasn’t dead as hell
I played the shit out of quake live a few years ago! It was really good fun.
Quake live is great. I sometimes use it to 1v1 some friends and it works great for that.
Battle Royals - for me, it’s about how the consequences heighten the tension, and how the threat of getting unceremoniously smashed back to the lobby heightens the victories.
Playing with friends makes the the whole experience fun. If you drop and have some downtime ‘just’ gearing up, you can chat and hang out and goof around. Then when shit kicks off, it’s just so much more impactful (imo) than a game where you’ve just died and respawned a bunch already and you can do the same again. The teamwork and communication has to be next level and it feels so damn good to win a round, especially when you’ve been on the back foot and had to claw your way out of tough fights.
No mind tricks, not fussed about loot boxes and skins, just awesome memories from when we where playing enough to get almost half decent at it.
…and now I’m missing Apex Legends, might reinstall and remember that my friends don’t play it any more
Ahh, for some folks, MOBAs are RTS games with the worst bits taken out!
RTS games are currently in a big slump (nobody’s really making them, and the player base on the ones that exist has seriously dried up) because most people only like half the game.
The people who love the micro end up going to MOBAs like League or Smite. The people who love the macro end up going to 4X/Grand Strategy like Stellaris or Crusader Kings. The market of people who equally enjoy both aspects is pretty small. Like, I’ll never buy a bag of Chex mix again, now that I know I can get a whole bag of just rye chips.
To make the scene even more anemic, the skill cap right now is so high. I know several people (including me) who tried to get into Starcraft 2, only for their first random opponent to be a person with 20,000 APM who thinks a match lasting longer than two and a half minutes is a slog. It’s not even possible to learn from your mistakes when you get stomped that hard, that fast. But the single-player part does nothing to prepare you (other than maybe letting you figure out what the buttons do), and it’s going to happen just about every time (because the only people still playing are the people who have been playing for a decade or more).
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papers please. i thought i was doing pretty well in the beginning, but i guess it’s built in to the narrative of the game that no matter how hard you work, your family will still get sick and die, and the story progresses by you unknowingly screwing up and letting in a terrorist. not only are you responsible for paying for your own mistakes, it only gets harder and more unforgiving with each level. i realized pretty quickly that it’s not fun at all to spend my precious free time playing an extremely punishing game about working.
It’s more of a tragic story than a game. The misery is kind of the point. If you don’t see that point or can’t enjoy that, then yeah, it’ll be terrible.
The video game equivalent of Dostoevsky.
Fwiw, it is absolutely possible to save your whole family in Papers Please. First time players aren’t necessarily expected to manage it, though, so you’re not wrong about losing family members being the intended experience. It’s definitely a game that tries to be “engaging” rather than " fun". I enjoyed it a lot back in college, but who knows how I’d feel now that I have a full-time job.
While i agree that it’s rather punishing, but to me it feels like that’s how it works under a dictatorship. I like how i need to work toward some of the ending by breaking the law
The game is more of a short story. Which means the gameplay is intentionally grinding because the job is grinding. Which honestly IS bad gameplay, but delivers the message it’s going for. If reading depressing alt history dystopia is not how you want to spend your time, then I don’t blame you one little inch. ♥
Agreed. I thought I would enjoy it but ended up not liking the game play.
I want to take it slow and thoroughly examine the papers but apparently I can’t because there is a time limit each day. Extremely stressful and unfun.
For me, my “misery is the point” game was This War of Mine. I got it just before Ukraine, but still couldn’t stomach it. My first character had a kid that was constantly crying and whimpering and I just couldn’t do it. I was bad at it—if you can be good. I couldn’t help others in the ways that I wanted to. I couldn’t stop the whimpering. Then I went out as someone else and came back and the dad and kid left. And I had to stop there for a bit.
I set it down to come back later, then Ukraine happened. Where it was hard to stomach while I knew this was hypothetical and the Euro-setting was pretty abstracted from the current reality there—though still very present elsewhere—knowing that people on the ground were looking and sounding similar to what was happening in game and seeing that in news daily just cut off any desire I had to play. It’s powerful and DEEPLY empathetic, but that spiral of misery and failure was the point and it made it in spades.
I feel these games are important, but I also know I don’t want to put myself through them. Thanks to people like you who tell me about them so I don’t have to play them myself lol
That game should be mailed directly to dictators and war mongers everywhere.
“THIS. THIS is what you want for your people? For ANY people? “
Papers, Please has 20 different endings, you can definitely follow a different storyline!
Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I’ve hundreds of hours into Factorio and it’s kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn’t do ANYTHING. Nothing was obvious to me. I didn’t understand where the A to Z was. I couldn’t find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.
I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.
I have never ever heard of a game coming with a help hotline. And I played a lot of games in that time. TIL that
one classic example is the game “The Legend of Zelda” for the NES. The game contained cryptic puzzles and secrets that were not easily solvable. Nintendo provided a hotline, called the Nintendo Power Line, where players could call in for tips, tricks, and solutions. Calls to the hotline were not free, creating an additional revenue source for the company.
I can understand thinking Riven (Myst 2) was made to force people to buy a guide or call a hotline. It had some extremely challenging puzzles. It was bearable without a guide, but you had to really pay attention to everything. but Myst 1 didn’t have anything insane.
Oh boy, Myst… Overall I think I enjoyed Myst, but mostly I enjoyed the books in the library and the world(s). I completed Myst without a guide and I think in terms of early point and click adventure games it’s on the straightforward side… but it can be a real pain to notice some areas and some things are needlessly obtuse, and frankly I didn’t like most of the puzzles. Honestly, I can completely understand why people wouldn’t like Myst, it’s far from perfect…
Riven, on the other hand… is kind of amazing. There’s a few things that are needlessly difficult to spot in Riven, but it’s a little easier to navigate because there’s more frames. Riven is gorgeous, though, and the puzzles are a bit more interesting. I don’t think everybody will love Riven, but it holds up a lot better than Myst does.
Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.
You couldn’t access the story missions from the map, and you couldn’t replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely “because nobody was playing them”. Big brain move there!
In Destiny 1, each series of missions on a planet ended with a higher level “strike”. So you’d pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.
In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren’t present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.
They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.
For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to “upgrade” to crappier gear that replaced it. They intentionally didn’t make better gear because they were afraid of “power creep” and legitimately “explained” that they no longer knew how to design the game around the old gear. Funny, they didn’t have that problem when it was the ONLY gear.
Maybe it’s better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they’ll never get another dime from me.
My biggest issue is I just can’t keep up with the monetary demands of that game. Every time I finally had the excess money for an expansion they come out with two more.
I’ll list a few.
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MLB: The Show. I used to really enjoy these games because they felt like a sports game that actually cared about making a very realistic simulation while still keeping it fun. Now everything is about Diamond Dynasty, the fantasy baseball mode. All the other modes only reward you by giving you packs and giving you a gentle shove into Diamond Dynasty. One of my favorite modes was “March to October” where you play select innings in select games over the course of a whole season. Each game’s outcome determines your team’s general ability over the season. The better you do, the better you win rate and the higher chance of making it into the post season. Your rewards? Card packs. SMH.
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Ghostrunner. The levels were fun and had big Hotline Miami vibes but the boss fights were far too difficult and just utterly boring. Yeah, I really liked wall running in circles for minutes on end because the floor was lava. That was great.
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Atomic Heart. Bought it on a whim while high. I liked the bioshock influence and the level design is really cool. It just suffers from being a “survival horror” without the survival or the horror, so most of the gameplay involves you scrounging around for bullets and then dealing ultra light blows to enemies because you ran out of your 3 bullets. Pretty much none of the combat was fun and the stealth was a relentless ultra punishing slog. As a lover of stealth games, please if you’re considering making a stealth game do not take any notes from this game. It did it all wrong.
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Dying Light 2. I loved the first game but this game just sorta felt overwhelming in a way? I really don’t know how else to put it. I like open world games but developers just need to calm the fuck down. I don’t need 10 map markers.
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The Quarry. I get that it’s supposed to be a rip on teen slasher movies but that still didn’t make it very fun to me. I loved Until Dawn and played it probably 5 times so I was super hyped for this but just really let down. I hated the way the game ended and I hated pretty much every second that I played it.
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The Hunter: Call of the Wild. It was just boring. I guess that’s what hunting is like in real life, but so is truck driving and I like truck simulator games…
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I wouldn’t necessarily say unfun, but “not for me”. Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn’t get into it immediately.
I know there are mods for it or that it’s a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.
I guess the thing to remember is, days don’t actually matter.
If you spend 100 years to do anything, that’s okay. It really just has the most feature set of all the farming games.
12 Minutes. It sucks because I was really looking forward to it - it’s published by Annapurna which has an amazing track record, and the trailer and concept looked really interesting. But it just kind of devolves into a really basic point and click game with one location where you just have to try every combination of things until something works. And the story itself is just a trainwreck. I wasn’t left satisfied or with any interesting thoughts, I was mostly just confused as to what the hell I was supposed to get out of it.
If you want a good time loop game published by Annapurna, just play Outer Wilds.
I 100%d this game, out of some kind of angry obsession and curiosity rather than excitement, and instead of feeling satisfied with myself, I felt relief that the frustration was over and I could leave that danm apartment and never return.
The ending is especially bad… I was rooting for some big reveal but the “twist” is just so bad it completely ruined the game for me.
That’s a hard question, but the first two games that came to mind were Final Fantasy XV and Snowrunner.
FFXV is just… There’s no nice way of saying it, it’s garbage. A huge open world with nothing interesting in it, the story is pure nonsense and it’s all full of holes, the characters are generic jrpg fodder, the shallow combat literally plays itself and you don’t even get to drive the damn car yourself. I was never a fan of the series, but after that one I swore off it completely.
And Snowrunner is just utterly disappointing, for a game that describes itself as a “driving sim” the physics are horrendous, the trucks squid all over the place and they have no traction whatsoever, the entire game revolves around you driving from point A to B through the most sadist maps imaginable, if you get stuck or flip over you have to start everything from start and it’s such a slow game, I can’t stress this enough it’s glacial slow. It’s just incredibly frustrating and stressful, coming from Euro Truck Simulator 2 (a game that I consider zen like) this was just torturous.
I was pretty on-board with FFXV until the exact moment I realized the boat portion was supposed to lead you to a LOT of cut content instead of literally 1 other area. Definitely left a bad taste after that. I feel like it could have been a masterpiece if not for issues during development that I can noticeably feel the effects of during gameplay
I can totally see why you wouldn’t like Snowrunner … I love it, and doing rescue missions to recover flipped trucks and struggling through hard terrain at a slow pace are the parts I like about it, lol
Square’s writing has always been garbage. Only the cringiest weebs like that shit. Like the only ones I liked were FF7 and 9 and even then it was only tolerable because they didn’t had voice acting. Because I could read trough some of the awful dialogues quickly. The FF games always have cool over arching storylines but the god awful dialogues always ruins it for me. Now that their games have voice acting I can’t stand to play any of their games any more. I tried Octopath and Triangle Strategy recently and I just couldn’t force my self to listen to the bullshit those characters were muttering, voiced by those shitty anime voice actors.
You are welcome to criticize and dislike the writing of the games, but you can do so without insulting people who disagree with you. This is your reminder of the main rule of this instance to “be(e) kind”.
Haven’t played Square stuff, but I’d imagine it’s possible to enjoy bad writing without being one of the “cringiest weebs”…
Maybe this puts me in the “cringy weeb” category but I just put the language to Japanese and use English subtitles. Most Japanese games I’ve played really suffer from poor dialogue localization, and this helps. Except for Exoprimal, the English voice acting and dialogue was fucking great in that game
Please tell me you meant to say “squid,” and that there is a video demonstrating this. That’s hilarious.
FFXV isn’t the worst game I’ve ever played. It’s not even my least favorite Final Fantasy. But it’s probably the biggest lost opportunity of any game I’ve ever played by a wide margin. The combat is almost a lot of fun. The magic is really neat. The summons would be awesome if they were more controllable (some summons you will rarely see because of location criteria). The open world is cool, but mostly empty and completely removed from the EXTREMELY linear story.
But the worst offender is all of the story beats that are devoid of context or follow up. Apparently all of the backstory is spread out between the movie, a cartoon, and the DLC. But playing through blind it’s just random stuff happening. The game had potential to be the most epic story if they could have stuck the execution of it.
I have a really complicated relationship with FFXV because while it’s an objectively pretty bad game, I enjoyed it way more than I reasonably should for a game of its quality. Maybe it was the fishing minigame.
I absolutely agree with the overambition being one of the downfalls of the game. They wanted to go too big and create some kind of multimedia “experience” where you had a movie, a novel and many many DLCs to spread the content over.
The end result is an empty shell of a game, and even after watching the movie first and pausing the main story at the appropriate points to play the DLCs (I didn’t play on launch and bought the complete edition), I was still missing context and having beats not land because apparently crucial backstory was meant to be told through the Lunafreya DLC that never got released because the game did poorly.
The game has a lot going for it. It just has a hard time sticking the landing in a lot of ways. Once you get to Altissa the entire story goes at breakneck speed (because apparently they expect you to put dramatic sequences on hold to mill around in the open world that you already left). There’s a lot of really cool story bits that just aren’t given the respect they deserve.
Lunafreya and Prompto are two that really stick out to me that should be huge moments that the game just skims past. (I didn’t play the DLC, so maybe Prompto’s DLC helps this. I also didn’t watch Brotherhood.)
Having said that, I liked the combat mostly. I like the magic system mostly. I like the summons mostly. I like the traversing mostly. Also, I meant to mention that I’m pretty sure you can drive the car despite what the other poster said. Playing the entire FF music catalog in the car was cool. I like the characters mostly.
It’s a mostly good game that could have been amazing with some better choices.
You can indeed drive the car, but you couldn’t on launch. You can even put on some monster truck off-road wheels, I think.
The Prompto thing is a perfect example of the game shipping as incomplete. I did as was apparently intended and stopped playing the main game when he disappeared for a bit to play his DLC, and it does give a much better context. The lines after he comes back would barely make sense if I hadn’t.
Noita, it’s the most sadistic “normal” game that i’ve ever played, barring those troll game that’s meant to be rage inducing. It’s a good game, but dang this game is bloody hard it become unfun the more i play as i couldn’t make any progress.
Maybe i’ll give it another try in the future 🤔
Download the mod that allows you to infinite respawns, and explore the outer bounds of the game. I really don’t understand the point of the roguelike nature of the game, except to purposely put itself into meme/streamer culture as one of the hardest games ever made.
It’s a fuckton better than spending four hours of prep on a run, securing all of the buffs, HP, and weapons to try to figure out some deep lore in some complicated area, only to die to a single pink pixel of Polymorphine. Roguelikes are meant for short and quick playthroughs, not hours-long doomed runs.
Yeah, i get games like binding of isaac or risk of rain 2 that the first level i can already know whether this run is gonna be shit/fun/sure-win, or game like rogue legacy where i can slowly upgrade my stats, this one i feels like i can be ultra careful but i can still get destroyed instantly without it being my fault. It’s what makes me give up
I’m really into games centering around magic or being a wizard. Noita regularly got recommended on r/gamingsuggestions for that kind of thing. I think it might have also gotten recommended for some other kinds of things I browsed r/gamingsuggestions looking for, like deep mechanics or having lots of different ways to solve problems. And the idea of spell creation, which Noita has, really appeals to me.
I’ve also heard of how infuriating this game can be, and I know I don’t like roguelikes or roguelites, so I didn’t pick it up.
Yeah, i get recommended it a lot too, and also follow the game development since the dev start posting devlog, but playing it is…infuriating.
I get you and you’re 100% allowed to not like Noita, but Noita is one of my favorite games ever and if anyone here hasn’t played it, please do.
Noita is deeper than you think. 100% perfect game IMO.
I have more fun watching other people play it, discover new secrets, and talk about the lore than I ever would playing the game myself.
I have a lot of fun with the game and have seen how deep the the game really gets, but I do wish it would be a lot more generous with healing.
I know, i’m enjoying the first few hours just learning thing and then the fun-ness just keep plunging afterward because i keep getting bad rng after bad rng for a few days and just decided to quit.
Sunset. It was a walking simulator back when they were all the rage.
You might think including walking simulators is cheating for a ‘most unfun’ game rating, but no matter what game comes to mind when you think of ‘walking simulator’, Sunset is more boring than that.
If you’ve played this type of game, you’ll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn’t a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.
Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.
How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler’s attempt at writing about war. It’s so far up its own arse about its ‘war is bad’ message that it forgets that it needs to convey it in an interesting way.
The game was received so badly by audiences that the developers just noped out of the video game market.
For me it was Cyberpunk 2077. Yes there were all those bugs at launch but I did not have too many issues. My main complaint was the story and the characters. The protagonist V was without any compassion, just a loud asshole. I couldn’t empathize at all. I felt like I wasn’t able to make any decisions were I was happy with the outcome. Additionally the gameplay was mediocre at best. A lot of places in the world felt completely rushed and unfinished. Combined with the lies from marketing, I wasn’t hooked at all and felt betrayed.
I felt like I wasn’t able to make any decisions were I was happy with the outcome.
That’s generally a consistent theme in the cyberpunk genre. You can’t win and you can’t get out of the game.
Yes this is true. I wasn’t expecting a happy ending either (I never finished it). But there is no rule, that you can’t be the nice guy in a cyberpunk world. In the end this still is a game which is supposed to entertain the player. I think both blade runner movies are a good example of a cyberpunk story, where love and compassion is a central point to the story.
The advantage of story telling in games over movies is the decision making. The capability to influence the direction a story is headed. My point is, that I wasn’t able to connect with the main character although the game was advertised as an rpg. And I know they acknowledged this flaw as they rebranded the game as action adventure.
Did you play male or female V? A general consensus I hear is that male V makes a better merc while female V acts more like a real person with some compassion
I played a male V and I looked into the differences now. I might have to give the game a second chance and play a female V.
And I’m not gonna have expectations this time arround. So I might be able to enjoy the positive sides.Thank you!
Before I say this I do admit I am in the wrong, and that an overwhelming majority of people love this game, and I understand that on an objective level it was both ground breaking and excellent.
I cannot, for the life of me, enjoy breath of the wild due to weapons breaking. I played maybe 5 hours? I got excited when I found a cool sword, and then proceeded to never use it because I was afraid to “waste” it. (and repeat that with new weapons, to save which I have to go find some little seed people to have more inventory slots?)
I understand that they want me to try new things, but for me, for some reason, it just wasn’t fun. I want to be excited when I find new loot, not anxious. Maybe it’s because I grew up with Diablo-like games, where accumulating loot was the fun part, but I can’t seem to enjoy it when the game takes toys away from me.
You are not in the wrong for not enjoying a video game. A person’s level of subjective enjoyment can and will differ from objective quality.
That’s a fair point, I just know it’s a common contrarian take and wanted to distance myself a little from that. I meant that I am aware I’m in the minority on it, it’s not a purely bad feature, just one that doesn’t work for me.
I loved BOTW as a generic open world adventure game. It was probably the worst “Zelda” entry outside of the CD-i games though.
I just pretend that it wasn’t one at all.
The weapons breaking thing along with incredibly repetitive and boring enemies made me avoid all fights not absolutely necessary.
The boss fights - few and far between though they were - were good.I had hoped that the new one would fix all of the previous one’s issues but as people like us are in the minority it seems that they kept the formula the same. I’m not sure if I’ll even play it.
They did address it in the new one.
Now weapons are all (mostly) shitty, but you can accumulate up to 999 each of powerful attachments to your weapons. If your powerful silver bokoblin sword broke, find another shitty weapon and attach one of the silver bokoblin horns to it that you have. Attaching also makes the durability significantly higher.
Thank you for sharing… but this doesn’t inspire confidence.
Better? Maybe. Good? Not really.
I’m sure I’ll eventually make my way to it, but I’m in no hurry to play it.
Maybe when the Switch 2 comes out?!Maybe I didn’t explain it properly. I did hate the BOTW system but really enjoy the new one. You still feel like you need to switch your tactics up regularly but you don’t need to go hunting for good weapons anymore.
Well that sounds a lot better!
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Where baby’s first swear word becomes baby’s first racial slur! Does Mommy know you talk like that on the PSBox?
Trying to get into those as a newbie is miserable dor all those reasons and also because, unless maybe if you get in right when the game first comes out, your competitors will be far more comfortable with the mechanics and have memorized the maps and so on. It’s especially bad if you’re a newbie to multiplayer shooters a whole, even if you’re good at single player shooters. It becomes and exercise in: spawn, die, respawn, die… Super frustrating to begin with. And then people insult you. Noooot something I find worth bothering with for a thing that’s supposed to be enjoyable in my free time.
I’ll go with a classic, “E.T. the extraterrestrial” on the Atari… It was bad. It’s badness is legendary for a reason.
I played it at a video game museum and yeah it was pretty stupid
And that reason was mainly because of bugs in the game!
No, it was genuinely bad. Yes bugs, but it was also the classic example of corporate overlords forcing “creativity” and hoping that the licensed property would make it a success regardless of the quality.
Need for Speed Unbound.
The stakes are just too high and the limit on time and funds you can safely earn just makes it feel stressful when it should be fun.
I can get the appeal of the risk/reward but it crosses the line from exciting and tense to anxiety inducing for me.
On top of that the game was kind of unstable on release and if you crashed it counted as losing the race and your wager etc and you cannot load an earlier save or anything, if that was the case the whole game would actually be decent apart from the lack of event variety.