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The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
Game dev and Linux user
The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
Bro wtf, I think it’s dumb not to vote too but you’re gonna call for eugenics? Even in the most generous interpretation where that’s a joke, you’ve gotta realize how bad a look that is.
Of all the things to take from windows, this is one of the better ones. Especially if it gets more info in the future. For less tech-literate users, a screen like this is a lot better than a hard to read dump to a terminal.
MIT license is useful for a lot of stuff that is traditionally monetized. Game development tools, for example. I don’t think a game engine could become very popular if you had to release your game’s source code for free.
It isn’t cynacle to say the president is doing things to get votes. That’s the president’s job - to do things the populous wants. That’s what a representative democracy is. It’s good for the president to do things that people want him to do.
It looks like it works in KDE 6, albeit a bit janky. Might be worth seeing if it works now, and if not come back in a year or so. https://wiki.archlinux.org/title/HDR_monitor_support
Hopefully HDR can get crossed off that list soon
You’re right - most media formats have support for metadata, which can include all sorts of things depending on how the image is created. For instance, most phones have an option to add location data to photos.
A lot of identifiable info like location data is usually an option you can turn off. And there are a lot of tools to remove metadata from files. A quick search brought up this, which seems fairly reputable (and open source, which is usually good for sensitive stuff like this).
No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.
Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.
Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)
I’ve actually moved away from vlc. It’s had some weird issues with videos that MPV doesn’t have. Plus, MPV has a much simpler interface which I like. I’ve also learned how to use ffmpeg to convert media so I don’t need that functionality from vlc anymore.
It’s still a great program though, especially for windows where there’s not many better options.
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
Yeah, for some reason complaining on social media is the best way to actually get useful support.
Yeah, on my keyboard it’s just an icon so I forgot the actual name lol
Should be the screenshot key
Reaper. Great usability and decent Linux support out of the box (looking at you, davinci resolve). Generous free trial and a cheap one-time payment for a license. LMMS has served me well and is fine for basic stuff, but reaper is a whole other level, both in features and usability. I’ve heard good things about ardour too but have yet to give it a try.
Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.
But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.
And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.
The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.
I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.