It’s fun seeing all the builds people do, but I’m more interested right now in what you feel your greatest accomplishment is in this game. Maybe it’s not the most technically amazing moment. My favorite is just a testament to my own stubbornness.

Mine is trying to reach the light root beneath the dueling peaks. I started at the bottom, all out of large blooms. I ran completely out of blooms halfway up. Scaled that puppy by hand in near darkness and barely knowing where my target was. Could I have used a hot air balloon… Maybe. Did I do things the hard way on accident… sure. But I would not be defeated by using technology or following the easy route.

  • simple@kbin.social
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    2 years ago

    My proudest moment is cheesing the hell out of the Goron temple. Without spoiling anything, I did not follow the path I was supposed to follow and somehow bumbled by way through to the end.

    • 404name@beehaw.orgOP
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      2 years ago

      That’s always fun to be places the game doesn’t expect you to be yet. It’s a testament to the games quality that it doesn’t “break” the game and in many ways you’re incentivized to be creative/push ahead.

  • MerylasFalguard@kbin.social
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    2 years ago

    Discovering the secret in the storm clouds up by Hateno. Realized you could kinda see the islands on the map through the storm cloud icon, so I used that to try to navigate is basically-whiteout visuals. Used the shrine radar and Tulin’s ability to blindly fly through and find the relevant island way before I was actually supposed to. Still haven’t even finished Zora’s Domain yet.

  • borlax@lemmy.borlax.com
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    2 years ago

    I was in a one of the shrine (can’t remember which) where you are stripped of all gear and items. There was parts to make a vehicle, so I made one and used it to mow down every construct in the place. It took way longer than necessary, and I had some really close calls when I got hung up on a corner, but it worked. It was the cheesiest thing I’ve done so far and it was pretty fun.

    • 404name@beehaw.orgOP
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      2 years ago

      In breath of the wild, I didn’t like the trials/fight shrines. It was too scary. In TotK, for some reason I really enjoy the almost puzzle aspect of clearing the room of enemies. Maybe the little robots are less intimidating here? Or maybe the powers to manipulate give me more confidence than breathe did?

      • borlax@lemmy.borlax.com
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        2 years ago

        I definitely feel that! These types of shrines still annoy me a little bit, but there does seem to be a little bit more strategy to it, like you said. Either way, having fun with most aspects of this game, cheese or no cheese, hahah.

      • surrendertogravity@beehaw.org
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        2 years ago

        I think there’s something really fun about going into this type of shrine, quietly freaking out about getting hit, killing your first construct, then getting great satisfaction from the immediate boost in DPS by fusing their horn with your weapon.

        I’ve also enjoyed them as a nice way to re-experience “powering up”, since I’m close to endgame.

  • Clbull@beehaw.org
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    2 years ago

    I’m not far enough in the game to have one of these proudest moments, but some of the Zonai contraptions I’ve seen people make seem to utterly break the game. Like, I’ve seen laser armed drones kill Lynels, Hinoxes and other large enemies.

  • Rat@lemmy.world
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    2 years ago

    For me it would be discovering what I think is being dubbed a “recall-evator”, where you take two objects, lift one up with ultrahand, stand on it, recall it, and lift up the other object at the same time. Then you can alternate between them, recalling and ultrahanding as far / high as recall will record. I used it to lift myself over a wall blocked by a puzzle in one of the shrines - it is a bit tedious but very busted.