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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I was expecting something a little deeper or more subtle than what I got.

    That’s the problem when these things gain reputations. The reputation builds it up to be more than the piece of art can deliver.

    Now imagine playing it when it was new and you weren’t “expecting” anything but a military shooter. It would still be just as blunt, but it landed back then far more effectively than when you go in knowing the reputation the game has built in the many years that followed.











  • I think Heretic crossed with Unreal is an accurate comparison.

    Enemies may have been more plentiful than in Unreal, but movement is much closer to Unreal than Heretic’s DOOM engine movement. And it’s much closer to Unreal than anything in the Quake lineage.

    Also, the weapon arsenal’s style is very Heretic, but the weapon behavior is very Unreal.

    Same with the levels, honestly. Style is Heretic, but the level design itself reminded me of Unreal pretty frequently. (And nothing like the puzzle-heavy, hub-based Hexen)