I don’t like this decision, since I know the lack of support for different platforms than Windows as someone playing on Linux. Valve invests into proton and thus game support on Steam Deck and ChromeOS, so I’d have thought they’d make sure CS runs on macOS too.
Big difference I see from Linux and Windows is that they are OS that can be installed on different devices. MacOS is not the case, and even trying to get Linux to be stable and reliable on Apple hardware after the move to their own CPUs is a project in itself with Asahi Linux.
So I can see the lack of interest with how MacOS is a very restrictive Mac hardware only type experience for most people with how getting a hackintosh working is rather involved.
I’m all for games being as cross-platform as possible, but considering how Apple doesn’t offer apps such as iMessage, Facetime, etc. on other platforms, I’m less sympathetic to them for this.
Apple users chose a famously closed ecosystem, so they shouldn’t be surprised when some things aren’t available to them.
The issue here is that Counter Strike Global Offensive did have official Mac support. Then when CS2 came out, Valve replaced the CSGO client with CS2, rather than making it a new client, and then announced they’re cutting Mac support. There is still a weird way to launch GO, but good luck finding players to play against now. It was pretty shitty of them to not leave GO as its own client or to not continue supporting Mac. This isn’t quite a case of a new game not having Mac support, what happened from Mac users’ point of view is their counter strike game updated and now they can’t play it anymore.
It’s telling that Apple is trying to develop Proton-like tools for macOS, but even Valve, who are very actively developing them for Linux and have invested in porting software to macOS for years, are sort of giving up. Apple is so, so bad at working with game devs, it’s amazing. I’m guessing they did their own thing internally and just published it instead of actually working with Valve and listening to the industry, as always.
I have a feeling this response is directly related to how Linux users for yeeeeeeears have been told “we won’t support Linux because there just aren’t enough users to justify it”. Now that there are official more Linux users than Mac users it makes sense to support Windows and then Linux if you can only afford to support the 2 biggest operating systems, but yeah, I really think this is more about Valve pulling a switcheroo on the usual “not enough users to support Linux” line we always hear.
Or… you know, maybe because of that little gadget that Valve has been selling like hotcakes?
Of course, that’s what I was implying. The Steam data set for Operating Systems includes the Steam Deck under “Linux” which is why it’s suddenly jumped up above iOS users. I’m saying that I think Valve employees are obviously Linux enthusiasts and have heard that line from video game developers for years, so now it’s giving them a little bit of schadenfreude to say it about iOS users.
In terms of numbers (according to the Steamwide statistics, which may be different than CS:GO), MacOS isn’t that far behind Linux in terms of usage. I get that Valve is pushing Linux and all, but this a bit scummy (saying this as a Linux user)…
Unless there is more Politics involved. My understanding (and I may be wrong) is that developing software for Apple is basically a quagmire of regulations, proprietary lockout and big pits you need to pour money into.
Also, strictly reading https://help.steampowered.com/en/faqs/view/73EF-08A3-0935-6369 they didn’t say that they were discontinuing it BECAUSE of lack of playerbase, but that they didn’t expect it to have much impact due to the small playerbase. Low player count is probably one reason, but I suspect there might be more factors in play.
EDIT: I know the article does mention the API issues, but I’m just a bit annoyed that they decided to title it the way they did for clickbait.
They say at the end of the article that poor API support is likely influencing their decision as well.
Apple just shoots itself in the foot with proprietary APIs that nobody else supports. Why should Valve write an additional translation layer for an OS that’s less used than Linux? macOS was always bad for gaming, it merely got worse.