Also known as snooggums on midwest.social and kbin.social.

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  • 91 Comments
Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I didn’t think I agree that it’s condescending.

    The context is whether the person asking the question was involved in the process that went wrong and if the person who screwed up should know better. We are probably thinking of different situations, like how ‘bless your heart’ can be positive or negative depending on context.

    If one person screwed up, saying ‘we’ comes across as patronizing because it generally means the person asking knew how to avoid the situation and expected the person who screwed up to know as well. Like if someone didn’t disconnect the power to a thing like they are supposed to because they were in a hurry and shocked themselves, saying ‘what should we do next time’ would be condescending. That would be very different than discovering a new fault in a group process and asking a team (adults) what should be done next time. “We found out that the plan to handle case Y didn’t work, how do you think we can prevent it next time” is not condescending because it is being asked to a group of adults (plural) for something new. “How do you think it can be avoided” would also not be condescending if asked for a single person.

    It sounds nitpicky, but it is really nuance. Saying ‘we’ when the right thing is known is condescending for adults, but makes it easier for children who are learning to not take it so personally.









  • I can play any number multiple repetitive/nonlinear games that don’t require keeping track of a story or events. So racing games, most FPS, etc. Right now I can switch between Helldivers 2, Call of Duty, Forza Horizon, Valheim, Tekken, and so on at the drip of a hat. I do end up customizing controls so they are similar within a genre, so HD and COD get trmapped to my standard first person shooter control scheme.

    But I cannot stay engaged with more than one game that has a storyline/things to rememeber like the Witcher, Red Dead Redemption 2, or Horizon Zero Dawn even if they have handy in game reminders for what to do. Switching between stories is my dealbreaker for playing at the same time. I also have trouble sticking with a story long enough to complete those types of games which is a bummer because I like the idea of them.








  • Nothing is truly random, including the weather. It is extremely complex and difficult to predict, but once it happens that is what happened. As long as dice fall with the exact same speed and hit the same surface in the same spot at the same angle it will always end up with the same result. The randomness of dice comes from how the very small differences influence the outcome.

    Going back in time with the knowledge of what happened the first time means that either you will choose the same thing because something led to that original choice or something will keep you from interfering. Free will exists because we don’t literally know the exact outcome of our actions or the things outside of our control in advance.