I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

  • 33 Posts
  • 193 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • I found the first one was hampered by so many forced racing and card games as bottlenecks to progressing. Those would have been fine as optional side activities, but making them so mandatory really killed the pacing when it came to doing some shooting.

    The bosses were super underwhelming. You had one giant boss where you were trapped in a small building and shooting up at him. Very uninteresting. The final sequence of the game felt like there was going to be a boss. Narratively the enemy headquarters are built up as being heavily defended, the bad guys are built up to be doing crazy genetic engineering, and the game gives you a last minute BFG. Then you get inside and it’s a bunch of reskinned low level enemies. Felt like the devs ran out of time or something.

    In the shooting, the game did give tons of gadgets and options, though I rarely found myself using most of them.

    I wish the sequel had built on the promises of the first game, but it basically turned into a linear shooter that cribbed the aesthetic from Borderlands.














  • You know what, if the Circle is owned by the airport then you’ve got me in regards to it being owned by the airport. However the terminals are across the street, the Circle is open to simply walk into from the street.

    To get to the Circle from the airport terminals you must take your bags and can not reenter. Nobody in the photo stuck on a layover is here unless they are willing to leave the airport and go through security again.

    There were locals because as soon as the game ended, they dispersed down the street and also I took the picture while being invited by locals to watch.