![](https://media.kbin.social/media/bd/92/bd92df178976bbc1c287038c420a4e9e24075402f141356db9b695744388ea80.png)
![](https://lemmy.world/pictrs/image/c47230a8-134c-4dc9-89e8-75c6ea875d36.png)
Unfortunately for her, too. She might be successful, but she seems fucking miserable all the time.
Unfortunately for her, too. She might be successful, but she seems fucking miserable all the time.
You can just say “well they’re stupid that’s what you get” or you can ask yourself why aren’t we getting these people on board while some greasy billionaire can?
I don’t necessarily like to just dismiss people as stupid, but a lack of education and the ability to understand complex issues is both a big issue for these people and a reason why the greasy billionaires can get them on board. Convincing someone that them paying some of their money into a union will actually result in better working conditions and more money for them - rather than just being poorer - is a lot harder and takes more understanding on their part than someone convincing them there’s less money to go around because there are more immigrants, for instance.
On top of that, people like to be able to absolve themselves of personal responsibility if they are given the option to. That’s not exclusive to right-wing people, but when that’s coupled with people wanting simple “explanations” because they don’t understand more complex systems with all their consequences, knock-on effects, etc, it makes it easy for right-wing politicians and media to offer simple scapegoats and get people on board.
To use the immigrants example again: not only is it not your average right-wing voter’s fault in any way - it’s the immigrants’ fault - but also, they don’t personally need to do anything to fix the issue, they just need to let the right-wing politicians get into power and it’ll all be solved for them. It’s all very comforting for them - much more so than being told it’s going to take ten years and some work on their part to improve things.
I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).
But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.
Those underlying issues are what left-wing people are trying to resolve already, though - wealth inequality, poor mental health, too much power in the hands of corporations and the mega-rich, removing outrage politics, etc.
I don’t think the Steam Workshop is the issue here. I’m glad it exists, and direct downloads or snv links are still a reasonable alternative for mods that can’t be hosted on the Workshop for whatever reason.
It’s okay; I appreciate the apology! :)
I think it’s important to look for the nuance in situations and not treat everything as zero-sum. Both sides can have good points and be open to criticism at the same time (this isn’t an “enlightened centrist” take, I promise!). I think a lot of discussion online does tend to strip away nuance and take the position that if you show any empathy with one side then it means you must hate the other - I do my best to avoid that!
these people SHOULD be putting this negative pressure on them. It’s deserved
Was it not implied I agree with that when I said:
The angry customers and the state of the game are problems.
and;
- customers being disappointed and/or wanting a refund is perfectly reasonable
- people wanting the game to be better is also reasonable
I’m not going to defend the poor quality of the game because it’s obviously bad (from what I gather, anyway - I’ve not played it myself) and should be improved.
?
I don’t see why that would make my opinion stupid. Yes, the studio/publisher should be held to account for the crappy release. But a big part of holding them to account should be not giving them money for it in the first place; not just handing over money and then complaining afterwards. Complaining afterwards is reasonable for the people who did hand over money, but they should also hold themselves accountable for financially rewarding a company that puts out a crappy product - they’re part of the problem.
The angry customers and the state of the game are problems.
I’m not going to defend the poor quality of the game because it’s obviously bad (from what I gather, anyway - I’ve not played it myself) and should be improved. But I do think gamers could learn to be a little more responsible with their purchases and inform themselves before buying a game.
I’m pretty over the whole cycle of games coming out and not meeting expectations, people buying them anyway (through pre-orders or day-one purchases), people being unnecessarily rude/hostile/sending death threats to developers as if they were forced to buy the game as gunpoint. Yes, developers should try to do better, yes publishers should often give developers more time to polish up games rather than announcing the release date two years in advance and refusing to delay, but also consumers could really take some responsibility for what they decide to give money to.
I agree, but at the same time, I think a lot of people are still trying to build out their subscribed communities list here - especially because a lot of would-be communities are fragmented across multiple instances. Outside of just stumbling across communities you like because they’ve been mentioned in a comment section, or checking out communities that links have been crossposted to, looking at the all feed is the best way to discover things, I think - unfortunate though it is.
To be honest, I’d love to see a “weighted all” feed, if that’s even possible. So include everything, but let the user set custom weights for communities, so ones you weight highly show up more often (and nearer the top) and once you weight lower show up less often. There are some communities that I only really see if I look at my subscriptions because they don’t tend to show up in the all feed much. And there are some communities - a lot of meme ones, for instance - that I’ve blocked because they were clogging up the all feed; if I could just weight them lower so if still see them but far less often, I would do that instead of blocking them.
Guys, don’t fall for this propaganda video about the game, it’s actually much better than he’s making it look - Skeleton Bones Ghoulie just has a bone to pick with Will Smith.
There certainly was some actual “ethics in video game journalism” discussion early on that I felt was legitimate, but that got drowned out pretty quickly by the misogynists (which, from what I gather, was the entire point - it seems the misogynists started the whole thing and used the “ethics in game journalism” thing as a front to try to legitimise their agenda).
I think the discussion about the personal relationships game journalists have with developers in general was a reasonable one to have. It unfortunately ended up just laser focusing on Zoe Quinn supposedly trading sex for good reviews, which was untrue, sexist and resulted in nasty personal attacks. But I think it was worth at least examining the fact that game journalists and game developers often have close relationships and move in the same circles, and that game journalism can often be a stepping stone to game development. Those are absolutely things that could influence someone’s reviews or articles, consciously or subconsciously.
And another conversation worth having was the fact that gaming outlets like IGN were/are funded by adverts from gaming companies. It makes sense, of course - the Venn diagram of IGN’s (or other gaming outlets’) readers and gaming companies’ target audience is almost a perfect circle, which makes the ad space valuable to the gaming companies. And because it’s valuable to gaming companies, it’s better for the outlets to sell the ad space to them for more money than to sell it to generic advertising platforms. But it does mean it seems valid to ask whether the outlets giving bad reviews or writing critical articles might cause their advertisers to pull out, and therefore they might avoid being too critical.
Now I don’t think the games industry is corrupt or running on cronyism, personally. And I certainly don’t believe it’s all run by a shadowy cabal of woke libruls who are trying to force black people, women (and worse, gasp black women shudder) into games. But I do feel it was worth asking about the relationships between journalists, developers, publishers and review outlets - and honestly, those are the kinds of things that both game journalists and people who read game journalism should constantly be re-evaluating. It’s always good to be aware of potential biases and influences.
The fact that the whole thing almost immediately got twisted into misogyny, death threats and a general hate campaign was both disappointing and horrifying. And the fact that it led to the alt-right, and that you can trace a line from it to Brexit and to Donald Trump becoming US president, is even worse.
I’m glad that you’re feeling somewhat better and are on the mend!
Bringing more people on board for moderation is definitely a good idea, as is delegating administration. I think it’s clear to everyone who keeps up with all your updates that the coding/development is where your heart lies :) Absolutely prioritise these things; reddit’s IPO is in a week and a half, and I wouldn’t be surprised to see the fediverse, and /kbin, grow because of that.
I’m happy to put my name forward for helping out with moderation (as I’m sure plenty of other people will, too). You’ve made something special in /kbin, and helping keep it focused and spam-free through moderation feels like the least we could do to help out!
KOAN Sound - Led By Ancient Light definitely tops my list.
And a couple of King Gizzard and the Wizard Lizard albums, but I’ve seen them mentioned already! I’m sure there are probably some more that I’m blanking on right now - I’ll check my music library and edit this if I think of some more!
There are definitely technical reasons why saving mid-run is a lot more complicated. With Pacific Drive, right now when you save, it’ll save:
It makes for a fairly simple, small save file. Being able to save mid-run would add a lot of complexity because it’d need to save a complete map state, including:
And so on. Not only does it massively increase the complexity, it would also increase the size of save files a lot and make saving and loading a lot more cumbersome. And that’s just a simplified breakdown; there are definitely other factors that can make it much, much more complicated.
There are definitely some games where “easy mode” save systems could be implemented without much changing on a technical level, but I don’t think Pacific Drive is one of them.
I’m not sure I see how they’re comparable. Progressivism requires the ability to progress; if we somehow create a completely perfect utopia then there will be no room for progressivism, but otherwise there will always be some way to improve things and progress. In practice, there will always be some way to improve society which means infinite progressivism surely isn’t unreasonable?
Infinite growth isn’t possible because infinite money doesn’t exist, it’s as simple as that. And if infinite money did exist, infinite growth wouldn’t be possible because everything would already be infinitely large and therefore unable to grow any further…
… but beyond that, it also requires more and more people who can afford whatever the product/service in question is. Which requires either infinite people, infinite money or both. And as the product/service grows and prices likely increase, people will priced out of the market which is the opposite of infinite growth.
It’s also worth considering that progressivism is a mindset that is aiming for zero - zero problems, zero inequality, zero bigotry, etc. It’s not about pushing for infinite anything, it’s about trying to reduce existing issues. And while it’ll likely never reach its goal, it’s not theoretically or mathematically unreachable. It’s much more realistic to attempt to reduce something to zero than it is to increase it to infinity.
“poop knife xDD hehe”
There’s so much actually great content posted across reddit over the years, it blows my mind that people decided that was something that needed to be mentioned all the time.
Not that your suggestion is necessarily bad in general, but I don’t really think it’s necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It’s probably the most representative demo I’ve ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There’s no narrative to screw up. There’s no “oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess”. It’s the same gameplay loop from the demo for another 50 hours until you “win”.
… and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist…
I’m not cheering for the layoffs, of course, nor am I necessarily in favour of monopolies and the consolidation of the gaming industry (although, in this instance, I think it’s probably a positive thing for fans of Blizzard IPs). But layoffs during this kind of merger/buyout are expected. Microsoft has its own legal departments, payroll departments, marketing departments, etc, and while they might need expanding slightly as the company grows/absorbs new companies, they don’t need an entire second company’s worth of those departments.
These layoffs were about cutting redundancy rather than just chasing short-term profits. It sucks for the people who were laid off either way, but I think it’s good to be realistic about why they happened.
I’ve been separating Chris Brown’s music from his personality for a long time. I hated his music long before I know how terrible his personality is.