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Cake day: June 13th, 2023

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  • The need for year-over-year growth is ultimately strangling the system. At the moment it is easy to lay a bunch of people off and claim that growth. Eventually (at some point in the future), it won’t be mathematically possible unless the C-suite starts taking pay cuts, or they at least start eschewing their crazy bonuses. Expect them to milk that for good press (“These forward-thinking CEOs are dumping the bonuses for… insert any random bullshit here!”) or other such marketing nonsense.

    Eventually, it will stop, when the system no longer functions at all. Infinite year-over-year growth across the board is an impossibility.














  • I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.

    The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.

    I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.