If this added itch.io it’d be a fantastic filler for managing all the non-DRM off-Steam stuff.
If this added itch.io it’d be a fantastic filler for managing all the non-DRM off-Steam stuff.
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it’s just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I’m genuinely glad someone made it (or is making it, since it’s early access). Plus, it’s extraction style instead of being a roguelite, so you’re always right at the best action while still getting procedural levels, so each run is a little different.
Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.
It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.
Also, if he’s a bit of a tinkerer, he might be interested in trying shooters using gyro+flick-stick, which he probably didn’t have access to before. Witchfire, Deep Rock Galactic, and Deadlink can readily play that way once set up in Steam Input. Some games you only need to set up the gyro-to-mouse and flick-stick, whereas others (eg Vermintide 2) you have to map the entire controller manually.