Dad, architectural designer, former SMB sysadmin and still-current home-labber, sometimes sim-racing modder, enthusiastic everything-hobbyist. he/him.

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Cake day: June 9th, 2023

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  • It’s not strictly true that it didn’t mean anything, but I would say that it consisted of a couple weakly-defined and often mutually incompatible visions is what could be.

    Meta thought they could sell people on the idea of spending hundreds of dollars on specialized hardware to allow them to do real life things, but in a shitty Miiverse alternate reality where every activity was monetized to help Zuck buy the rest of the Hawaiian archipelago for himself.

    Cryptobros thought the Metaverse was going to be a decentralized hyper-capitalist utopia where they could live their best lives driving digital Lambos and banging their harem of fawning VR catgirl hotties after they all made their billions selling links to JPEGs of cartoon monkeys to each other.

    Everybody else conflated the decentralized part of the cryptobros’ vision with the microtransactionalized walled garden of Meta’s implementation, and then either saw dollar signs and scrambled to get a grift going, or ran off to write think pieces about a wholly-imaginary utopia or dystopia they saw arising from that unholy amalgamation.

    In reality, Meta couldn’t offer a compelling alternative to real life, and the cryptobros didn’t have the funds or talent to actually make their Snow Crash fever dream a reality, so for now the VR future remains firmly the domain of VRChat enthusiasts, hardcore flight simmers, and niche technical applications.


  • Thrashy@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
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    9 months ago

    Xbox Live matchmaking was easy, sure, but before it became the norm on PC self-hosting servers was far more common, and there was something about the culture of a well-admined server that automatic matchmaking could never replicate – and in my opinion gaming as a whole is worse for losing that. Anonymous and unaccountable public lobbies give so much more leeway to assholes than you could get away with on a clan-hosted server.


  • All these companies that are suddenly having layoffs and/or enshittifying everything at once all shared the same basic business model (pardon the Bronze Age meme format from Slashdot…):

    • Give goods or services away for free
    • Attract customers on the basis of getting goods or services for free
    • ???
    • Profit!

    Years of basically free debt service and stupid VC money let them kick the can down the road for a long time in terms of figuring out what Step 3 was gonna be, up to the point that many such services didn’t even bother, replacing both Steps 3 and 4 with “Sell to whichever FAANG is sucker enough to think they can leverage our userbase for their own product.” High interest rates have suddenly put a stop to the money party, though, and now they’re all scrambling to find ways of aggressively monetizing their services.




  • Yeah, lab work has the cultural cachet of STEM and knowledge work, but looks a lot more like manual labor in practice. One of the lab planners at my current employer switched careers after getting her master’s because pipetting thousands upon thousands of well plates for her research gave her severe repetitive stress injuries that made it unbearable to continue working in the lab.

    Biotech has another problem, in that the VC money --and therefore the job market – is concentrated in a small number of HCOL metros. A friend of mine founded a startup out here in the Midwest, and he struggles to attract enough funding to retain staff who are constantly being lured away to the coasts by better-funded firms offering better pay, even though that money wouldn’t go nearly as far in a place like SF or Boston compared to Kansas City.




  • If people want to live in a fully-automated luxury space communist utopia where everyone is free from want and able to make and release games for free as passion projects, that’s great, and a worthy goal to work towards, but promoting piracy on principle without concern for how developers will be supported during their work in the context of our current capitalist society is somewhere between naive at best and self-serving rationalization at worst.



  • Also that example of Tomb Raider is really disingenuous, the level of fidelity in the environments is night and day between the two as well as the quality of animation. In your example the only real thing you can tell is the skin shaders, which are not even close between the two, SotTR really sells that you are looking at real people, something the 2013 game approached but never really achieved IMO.

    I’ve noticed this a lot in comparisons claiming to show that graphics quality has regressed (either over time, or from an earlier demo reel of the same game), where the person trying to make the point cherry-picks drastically different lighting or atmospheric scenarios that put the later image in a bad light. Like, no crap Lara looks better in the 2013 image, she’s lit from an angle that highlights her facial features and inexplicably wearing makeup while in the midst of a jungle adventure. The Shadow of the Tomb Raider image, by comparison, is of a dirty-faced Lara pulling a face while being lit from an unflattering angle by campfire. Compositionally, of course the first image is prettier – but as you point out, the lack of effective subsurface scattering in the Tomb Raider 2013 skin shader is painfully apparent versus SofTR. The newer image is more realistic, even if it’s not as flattering.



  • I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.


  • M1 gets most of its performance-per-watt efficiency by running much farther down the voltage curve than Intel or AMD usually tune their silicon for, and having a really wide core design to take advantage of the extra instruction-level parallelism that can be extracted from the ARM instruction set relative to x86. It’s a great design, but the relatively minor gains from M1 to M2 suggest that there’s not that much more in terms of optimization available in the architecture, and the x86 manufacturers have been able to close a big chunk of the gap in their own subsequent products by increasing their own IPC with things like extra cache and better branch prediction, while also ramping down power targets to put their competing thin-and-light laptop parts in better parts of the power curve, where they’re not hitting diminishing performance returns.

    The really dismal truth of the matter is that semiconductor fabrication is reaching a point of maturity in its development, and there aren’t any more huge gains to be made in transistor density in silicon. ASML is pouring in Herculean effort to reduce feature sizes at a much lower rate than in years past, and each step forward increases cost and complexity by eyewatering amounts. We’re reaching the physical limits of silicon now, and if there’s going to be another big, sustained leap forward in performance, efficient, or density, it’s probably going to have to come in the form of a new semiconductor material with more advantageous quantum behavior.







  • The thing about EVE is that caveat emptor is the social contract, and as long as you don’t get your dander up about being pirates or scammed, the “bad guys” are more than willing to help you learn to avoid the next trap. I was once part of an “anti-piracy” roaming fleet that got bored with the quiet night, and ended up jumping a newbie who was hanging out where they shouldn’t have been, tackling his ship, and proceeding to ransom it back to him for the princely sum of 1 ISK while we laughed our heads off in Teamspeak. Then we sent him on his way with a few hundred thousand ISK extra, some pointers on highsec versus lowsec, and the valuable lesson that there were always sharks on the prowl for easy prey.