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Infrastructure like this is mutually exclusive with the urban density of a real city.
If you have a highway like this, all you get is a highway, instead of a city.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Infrastructure like this is mutually exclusive with the urban density of a real city.
If you have a highway like this, all you get is a highway, instead of a city.
Double it and pass the problem to the next generation
So what?
Living in a city with actually good public transit, it is used to achieve exactly that. To get any one passenger from any one point within the metropolitan area, to any other. To work for everyone, even though every single person is starting from a different point, and going to a different destination.
It doesn’t matter where you’re going or from where. There is a public transit stop nearby at both ends.
The fuck do you mean “a small segment of the trip”? I share this city with a stupid number of other humans, only a small number of which I go to work with every day, yet a significant portion of of the entire city population travels to work, entertainment and shopping, using the exact same transit network.
Your trip may overlap with a varying number of entirely different individuals along each segment of the route, and at each end it might just be you walking a few dozen meters… But come on! The fact that it adds up is beyond obvious!
Your argument is only valid for mass transit, that isn’t actually mass transit.
And as density goes up (read less roads and carparks), the overlaps INCREASE and the whole thing gets more efficient.
There is a train station in Tokyo, that serves the same number of people every day, as there are citizens in my entire country.
Can you even imagine what a highway interchange that could serve 5 million people within 24 hours would look like? No, because it’s a physical impossibility.
The only reason the number can get so high, is because transit systems consolidate travellers even when they aren’t going to the same places.
[email protected] sees your post and wants you to share dem pics.
Pacman is the actual system package manager.
Yay is an AUR helper, a program that automates all the steps of installing something from the AUR.
The AUR or Arch User Repository is a way for individuals in the community to easily distribute software, or create software installers, without going though the work of getting something into the official repos.
Here’s the first thing I do on a new system, yay -S pamac
. This will install pamac, a GUI for browsing, installing and uninstalling packages. (Both normal repos and AUR)
Generally, packages from the AUR get compiled by your system and then installed. This can be really slow, hence there is often a “-bin” version of packages that installs a pre-compiled binary.
You can also find “-git” versions of packages, these install the very latest version directly from the development repo.
I’m not sure whether you’re kidding, but I wouldn’t complain either.
Five and six are not good games, but played in co-op, slightly drunk, they are a riot of cringe, ridiculousness and camp.
We laughed our asses off in the Ada story sections where the second player constantly pops into existence as a faceless “agent” because Ada doesn’t normally have a companion, but they had to make her sections somehow playable in co-op.
The games are top tier material to laugh at.
They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.
I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.
The joystick camera input and gyro also worked in concert, I’m fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.
I’ve not been able to get that with steam input, but you can get close.
Not really. Just install bottles, usage is extremely self-explanatory as the UI is very good.
But if you need more details, the bottles docs are great.
Bottles has a wine manager that allows you to install various wine versions, and switch between them. You can also use the system installed version or even more versions installed by protonup-qt.
Winetricks is included.
No, actually.
Your game files do not need to be inside a prefix, and I generally do not set things up that way.
Same as on windows you can have your c drive, but then install games to a different drive. You can mount any file location as an additional drive in wine. There is usually already a “z” drive mounted, which gives the prefix access to the filesystem outside the prefix.
This means there’s not actually any need to place things inside the prefix, except for save files which need to be in specific locations like appdata or documents.
So to move things over and run them, you’d just copy the game files anywhere you like. To run a game, instead of a location on the c drive, you’d use the corresponding z drive path to the exe.
With bottles, this is super easy. Set up a bottle, and copy any save files into the prefix. Easily done with “browse files” from the config page of a bottle, which will open the fake c drive in a file browser.
With a configured bottle, simply navigate to the game .exe. Right click it, and select run with bottles. Bottles will ask which bottle to run it with, and that’s that. Alternatively, use the “Run executable” button found on the config page of the bottle. For ease of use, add the exe to the bottle as a shortcut.
Shortcuts can then also be added as start menu items, or even added to steam.
No need to fiddle with putting all the game files inside the fake c drive.
Setting things up this way means you have your prefix, with save files and such, separate from the game files. You can easily delete or add games, without touching the save-file-containing prefix, and move games around to wherever you need and still have them work.
You can re-use the same bottle for many games, and keep the save files for those games in one prefix.
If a given game needs a bit more massaging to work, bottles makes it very easy set up and manage additional bottles for any such games.
I’ll say the same thing about teams as I did messenger.
The format was introduced 13 years ago. MS had the time, and we know they have the resources.
This is 200% on teams being shit piece of crap software.
Well, Endeavour is just arch. If you want, you can achieve the same install that has only the things you need, by removing things instead of just adding.
IMO it starts off closer to the config most people want, so it’s less work to take it the rest of the way.
Short of answering any questions about a product I ask, all of them.
If I want or need something, I will come looking. Anything beyond that is the market trying to solicit demand where none need exist.
So much waste could be eliminated if that just… Stopped.
Hugging time
Not even close, if you actually install barebones arch, then barebones arch is exactly that, barebones. You wont even have a DE.
Endeavour is what you want. It’s just straight up arch, but with all the stuff you’d want to set up anyway done for you.
And if you want an “app-store” style app to browse packages with, and not fiddle with the command line to manage packages, install pamac. It can be expanded with AUR and flatpak support.
Indeed. Ready for websites, not everyday media files.
I mean, they keep killing themselves.
If non-existence is preferable to the discomfort, I’d say the need to help them is pretty fucking immediate.