Altered Beast for the Sega Genesis.
“WISE FWOM YOUW GWAVE!”
“WELL-COME TO-YOUR-DOOM!”
Never got past like the 3rd level.
Altered Beast for the Sega Genesis.
“WISE FWOM YOUW GWAVE!”
“WELL-COME TO-YOUR-DOOM!”
Never got past like the 3rd level.
I think there are different kinds of violent fantasies. I imagine all kinds of violent stuff in an unrealistic action movie kind of way, with exploding heads and disembowelment and all that (I run D&D games lol). I got worried that I might be dangerous. Then, one time I tried to vividly imagine the actual real world consequences of hurting a real person that I knew, and I couldn’t get any further than imagining the pained, betrayed look on their face before I had to hit the eject button. That brief exercise fucked me up for weeks afterward, but it was pretty reassuring. In the long run. I think I’m the schmuck in the horror movie that chokes when it comes down to actually firing a gun at someone and gets killed for hesitating, and honestly I think I’m okay with that.
I hate sleeping under any circumstances.
“Gotta go read The Hobbit” after my dad claimed he could do it in one ‘sitting’.
‘Normal’ isn’t the most useful word for describing human interactions. It’s always going to be biased by your culture, upbringing and life experience.
A lot of people here are saying that people become more attractive as you get close to them, and I’m sure that’s true–for them. Just to offer an alternative perspective, I find people less physically attractive the better I know them. I still love them and enjoy their company, and I wouldn’t trade them for anything, but I just don’t really want to be physically intimate with them past a certain point. I’m very independent and probably just not cut out for that kind of long-term relationship, but I’m also very open about it when talking to potential romantic partners. I don’t want them putting all their eggs in one basket, especially when that basket is full of holes.
This also happened to me. I dropped out of game art & design school. Now I’m doing art and animation for a game dev company. I took the scenic route, but I got here eventually!
In my scifi campaign based on Star Control II, all genetic engineering was illegal (one of the primary antagonist groups is a race of blade runner style artificial humans). So of course two of my players teamed up to be an outlaw geneticist and his awakened capuchin monkey. They played it 100% unironically and it resulted in some of the best role-playing it has been my privilege to DM for.
Has nobody ever talked dirty to you? Words can be very powerful, even recorded ones.
I think that varies wildly from one person to another. For me, housework is emotionally exhausting. So is making decisions that affect other people, like where to go for dinner. These are examples where it feels like a bad kind of exhausting. On the other hand, running a D&D game is a thing that’s emotionally exhausting but that I still enjoy doing.
Oh, that’s why I like “dipshit” so much. Now I understand myself better, thanks!
The sound of Agatha Trunchbull’s angry grunt as she throws the shot put in her office to intimidate Ms. Honey in Matilda (1996).
Or really, any of the noises she makes throughout that entire movie.
Disgusting things, children. Glad I never was one.
This isn’t stupid, it is righteous
The best horror film for Halloween isn’t a horror film, exactly. It’s a cartoon miniseries called Over the Garden Wall. We put it on for the Halloween party every year.
Two approaches. Mixed success with both.
Choose games that don’t make you feel bad. This can mean playing more cooperative games, or it can mean offering to referee or sit out games you know will just piss you off. For me, the chance of winning isn’t appealing enough to outweigh the chance of ruining the game for someone else. It helps to identify what exactly it is about losing that makes you so sour. I have a hard time with games like Cards Against Humanity because the card combinations that are funny to me usually aren’t funny to anyone else because they didn’t go on the ADHD field trip with me to make those connections. It starts to feel like a popularity contest that I’m losing because my brain is wired wrong, and it’s hard not to take that personally.
Set different goals in the games you’re playing, and define ‘winning’ for yourself based on those goals. I used to get annoyed every time my friends pulled out settlers of Catan. I would do what made sense to me each turn, but I’d always lose anyway either to random chance or just not having enough RAM in my brain. Even on the rare occasions I won I often wouldn’t have fun with it because I spent so much of the game being frustrated. So I decided the only thing I cared about in the game was getting one of the bonus goals, usually ‘longest road’. That was much easier to focus on, and it took all the pressure off me to win. After a while it became kind of a running joke.
It’s not perfect, and it doesn’t happen in a vacuum either. Sore losers often have anger issues they’re not dealing with (I know I did!) and figuring that stuff out will help in more areas of your life than just board games.
Your mileage may vary.
Good luck!
Two approaches. Mixed success with both.
Choose games that don’t make you feel bad. This can mean playing more cooperative games, or it can mean offering to referee or sit out games you know will just piss you off. For me, the chance of winning isn’t appealing enough to outweigh the chance of ruining the game for someone else. It helps to identify what exactly it is about losing that makes you so sour. I have a hard time with games like Cards Against Humanity because the card combinations that are funny to me usually aren’t funny to anyone else because they didn’t go on the ADHD field trip with to make those connections. It starts to feel like a popularity contest that I’m losing because my brain is wired wrong, and it’s hard not to take that personally.
Set different goals in the games you’re playing, and define ‘winning’ for yourself based on those goals. I used to get annoyed every time my friends pulled out settlers of Catan. I would do what made sense to me each turn, but I’d always lose anyway either to random chance or just not having enough RAM in my brain. Even on the rare occasions I won I often wouldn’t have fun with it because I spent so much of the game being frustrated. So I decided the only thing I cared about in the game was getting one of the bonus goals, usually ‘longest road’. That was much easier to focus on, and it took all the pressure off me to win. After a while it became kind of a running joke.
It’s not perfect, and it doesn’t happen in a vacuum either. Sore losers often have anger issues they’re not dealing with (I know I did!) and figuring that stuff out will help in more areas of your life than just board games.
Your mileage may vary.
Good luck!
Looking back, I understand it. At the time, it was devastating. I was depressed, had lost my job, and hadn’t learned to enjoy my own company yet, so I hung around constantly needing his attention. He didn’t sign up to be a therapist. He was as gentle as he could be about it, but it still hurt to be abandoned at my lowest point. I needed the wake up call though. I’m doing much better now.
There is a shocking lack of Star Control 2 in here. Easily the best game I have ever played, period. It frequently gets name dropped in lists of game developers’ favorite games of all time. Later space epics like Mass Effect stood on Star Control 2’s shoulders to reach the heights they did.
Good news! The devs released it to the open source community under the name The Ur-Quan Masters. You can play it now for free! And they’re developing a sequel as we speak over at Pistol Shrimp Games
Centaurworld is a pretty good example of characters being aware of their own animation style as one character slowly transforms between the two.