Couldn’t dont() just be an order to halt and goingToCrashIntoEachOther can be a simple true/false?
So the drones both stop, then start moving and immediately see they will crash into each other so they halt again. Drone version of you go, no no you go
We are not all devs/sysadmins. For a long time thought I didn’t really know what I was doing, until one day someone had an issue running an old game and I looked at the error and could tell them how to fix it by editing the launch script.