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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Here are a few cents from my side. I’ve been running games for about 20 years now, and if I had to start out now, it would be daunting. Critical Role and all of that set the expectation so high, and a lot of our communities don’t take you seriously until you created your own world. Creating a dungeon with monsters to fight seems easier than creating social encoungers.

    So here is my insight: Talk to your gm what you like and what you dislike. Also, check other systems, maybe something free-flowing like blades in the dark is more up your speed.

    Tell your GM you are fine with a premade module. way easier to prepare and most of them are a good mixture between combat and social encounter. If you want to stick with dnd, maybe still have a look at paizos Abomination Vault adventure path, its foundry module is delightful and its a really fun adventure with a good mixture of dungeon crawling, fights and social encounters.

    Do a session 0 and decide, what kind of game you want to play.

    Get your GM a copy of the Return of the lazy GM. It helped me so much with just letting go and get the players to do things. Encourage your GM to let a session run by the players and tell him when you had fun.