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Joined 1 year ago
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Cake day: June 13th, 2023

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  • You’re looking at it from the perspective of the customer, but another aspect to get angry about is what is completely insane to someone who doesn’t live in the US. How the fuck can a company hire people who they’re going to let go in less than a year, and do that year and year? Where I live that’s illegal. The government will grab the company by the balls if they do that.

    If you’re a company and you want to fire someone you first have to give a good reason why their position is being removed, then you need a good reason why you can’t give them a different position within the company and finally, when you’ve actually fired the person, you need to give them a government regulated severance package, which is usually multiple months pay in advance. And you can’t fire on the spot, you need to give at minimum a 2 week notice. In case you didn’t notice, those are rules of you just want to fire a single person, layoffs have even more rules. In short, where I live companies use layoffs as a last resort because it’s guaranteed to lose them money.

    The entire hire/layoff cycle you take as something normal is something not normal to me. So this is a reminder to Americans that it is not normal and you can demand for more.




  • GoodEye8@lemm.eetoMemes@lemmy.mlCheckmate Valve
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    6 days ago

    Valve didn’t invent lootboxes. The concept has physically existed for decades, they’re called trading card packs or kinder eggs or gashapon. The latter is the inspiration for what became known as lootboxes. The first “lootbox” was actually in the Japanese version of MapleStory in 2004 and it spread in eastern markets (because pay to win is more normalized there) and in mobile games. It wasn’t until 2009 when EA added card packs to FIFA. Hard to say if they were inspired by the lootboxes from the east of the insane football trading card market in the west, or by both. It was only after a year and a half later in 2010 when Valve added loot boxes to TF2. So Valve definitely didn’t invent lootboxes, they weren’t even the first in the west to use them. You could argue that they popularized loot boxes but even there is an argument to be made that Overwatch was a much bigger cultural hit than TF2 or CSGO or EAs FIFA games and normalized lootboxes.

    I don’t mind the “Valve is bad” narrative, but at least keep your facts straight. The “strongest DRM” is also BS but others have already somewhat covered that part.









  • GoodEye8@lemm.eetoWorld News@lemmy.ml*Permanently Deleted*
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    20 days ago

    That’s like saying 14 lashes is more favorable than 15 lashes.

    And the denazification claim was a stupid one in the first place because how does Russia verify that Ukraine is denazified? If Ukraine kicks out of the government all the suppose nazis, is Ukraine denazified? What if they all denounce nazism. Does that count? What’s stopping Russia from putting more people in their “nazi” list? It was a vague demand and shouldn’t have been a demand in the first place.





  • You’re missing the satire. It’s a satirical anti-war movie. At face value everything in the movie makes sense, the bugs attacked and we’re fighting for our survival. But you really need to take a deeper look at the movie. How do we know the bugs attacked first? The government told us. What do we know about the government? The government promotes a militaristic class society where the only way to be a citizen is to join the military. You regularly see people who have lost limbs, how did they lose them? It’s not a peaceful society, otherwise people in military service wouldn’t lose limbs. You dig and dig and eventually you would have to question what the movie shows you. You can’t really be certain that the bugs attacked first because all you know is what the government tells you and that its in the interest of that government to have this war.

    And the movie even backdrops that the war effort is not on the side of humanity. Towards the end of the movie roughnecks get reinforced and those reinforcements are literally children. You don’t send children as reinforcements unless you’re scraping the bottom of the barrel. It’s a very clever hint that humanity is actually losing that war.


  • It’s like people have completely forgotten that fact. That snippet was at the very end of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.

    And a few months later Blizzard showed what happens when you don’t tease Diablo 4 after revealing Diablo immortal.



  • You missed to point. Compare instances to communities.

    Instances are not isolated. It doesn’t matter much which instance you join because as long as your instance is federated with other instances you can still participate in the communities you want to participate in. If you don’t like your instances, you can join a different instance and as long as that other instance is federated the same way you can get get the exact same experience on a different instance. That means instances are decentralized.

    Communities are isolated. It matters which community you join because each post and comment is contained within that community. If you join a small community and there’s a bigger community elsewhere you won’t be able to participate in the bigger community. If you dislike a community and join a different community you can’t get the exact same experience because you can’t interact with the same posts. All of that means communities are centralized.

    The reason we have popular communities in the first place is because communities are centralized. Centralized communities also work against the decentralization as your example also pointed out, because instances can leverage their communities.

    This is also what I alluded to my steering wheels analogy. We don’t have tools to decentralize communities. We have a steering wheel for each community instead of one wheel for all communities that are essentially the same.


  • I disagree. The decentralization is thought through at an instance level, not community level. If it was thought through at a community level we’d have tools to aggregate different communities. The current solution is the equivalent of having multiple steering wheels on a car, nobody thought how you’d actually steer the car so you were given the option to steer each wheel separately. It might make sense on a superficial level but if you thought about how users actually use the thing you’d know it’s not the best way to do things.