Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Cake day: October 25th, 2023

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  • I mean, that’s partly true. From my keeping up with politics, some of the candidates actions are their own but about 80% of the job is what you described. Your party recommends actions to you and congress sets you up for most of your actions. Vetoing things is only common when the opposition holds congress.

    I’ll highlight though that lately the presidents have seized more and more power and continue to do so. It started with Bush basically declaring war without congress and lately it’s been Biden doing things like canceling student loans and blocking the border up. Which I get that’s all power they’ve always had, but they’ve been reluctant to use it improperly because it’s so abusable. Now those robes are off and so trump will come into office and immediately write laws by himself basically




  • CleoTheWizard@lemmy.worldtomemes@lemmy.worldfin
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    10 days ago

    I really wanted to prove myself wrong because you sound like you know what you’re talking about. So I went and looked it up, turns out I was right to say what I said. Most of the major games out there report that more than half of their revenue comes from whales and those whales make up around 5% of their paying playerbase, sometimes more sometimes less. And in some games, that revenue is 60-70% of the total.

    So that’s why there are 17,000 levels which that vast majority of players wont ever see. It’s because they’re chasing 5% or less of their audience.

    But when it comes to games that are much smaller, I wasn’t really exaggerating to say that a small handful of players can outspend everyone else. When you have a player base in the hundreds and there’s like 20 people spending 50% or more in revenue for you, it’s going to affect your road map. In a larger game though, that percent will still mean tens of thousands of whale players.

    And maybe your experience was different, maybe the games you worked on didn’t operate that way. But the industry absolutely does. It doesn’t mean you can ignore the 50% of revenue coming from regular players by the way, I’m just saying that the percent that spends enormously has almost the same weight in changing the games road map as the majority of players sometimes. Which is crazy to me.

    Here’s the relevant Reddit post that was one of the sources I found.


  • CleoTheWizard@lemmy.worldtomemes@lemmy.worldfin
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    11 days ago

    Candy Crush Saga now has nearly 17,000 levels in it, so you’d be very wrong about that. Your average player might get into the hundreds, above average maybe thousands, but 17,000? They’re fishing for whales and not even that many of them.

    This problem is way worse than people think and most mobile games on the store have the sole entire purpose of only hooking a small handful of whales. Then once they do, they mold entire games around just a few people. These companies that run apps like Candy Crush actively change the price of lives per player and watch the statistics of what they’re buying and when. It’s so sinister and the entire industry survives off of gaming addictions and whaling.


  • I didn’t say they weren’t banning people, I said they aren’t really playing the cat and mouse game. VAC is a known system and it doesn’t actually affect cheating in any meaningful way since the game is free, steam accounts are easy to create, and time between VAC waves is extremely long.

    Go play a few matches of CS2 on competitive without buying the premier and tell me that they’re doing anything at all that is effective. It’s gotten so bad that playing on non-premier games I will get a cheater in the lobby about 75% of the time. And premier isn’t immune but it’s about 20% of the time.

    Most of what needs to be done is that their servers need to clean up and stop sending so much data to the client and also the servers need anti-cheat. There’s been some suggestions of this by people getting banned for moving their mouse to fast repeatedly, but that’s about all they’ve done of note.

    If you think that the company who has almost entirely abandoned TF2 and left it to rot to cheaters is doing much with CS, I think that’d be a bad assumption.





  • This is sort’ve true but post processing isn’t where the game struggles per se. Both Skyrim and Fallout 4 lacked LOD lighting and featured prominent Z-fighting of many textures, that’s an inherent way that the LODs are calculated in the engine.

    So most of what I’m talking about like lackluster quest design and poor visuals aren’t unfixable by the engine, but they’re direct results of developing using it. The quest structures are mostly the same as they have been for decades.

    And yes, they could easily code something like an ENB mod but they just don’t. They’re so bad at this in fact that they can’t even get proper anti-aliasing working. If I remember right, Fallout used TAA and it was so awful that I preferred a 3rd party FXAA to their solution.

    Also to be fair, ENB is similar to other graphics injectors which aren’t new on the block but you dont really want to use an injector so they’d have to code something like an ENB into their DLL and that would affect the engine so they don’t do it. It needs a big update to add stuff like that and this will be the third game they haven’t bothered to significantly change it.


  • Imo it’s not about having a new engine, it’s that they don’t make enough changes to it and it’s very apparent. On launch, their games are some of the most lackluster games visually. I remember the update from Skyrim to fallout was just that they added god rays to the engine, that was basically the only difference.

    Then Fallout 76 came out and not only was it extremely ill equipped for multiplayer and online, but graphically the game suffered.

    Then we talk about the quest systems in the engine, and that’s great and all, but the quest systems haven’t been fundamentally updated since Oblivion came out. Go play any other RPG, they’re running circles around Bethesda in quest design.

    What’s worse is that Starfield was met with mixed reviews and showcased their inability to modernize their engine with the loading screen problem. So ES6 is set up to make or break Bethesda.


  • Okay so in plain terms (from what I can tell) they’re arguing that Spotify isn’t paying them enough because they have product A and product B. A bundle of A and B has their prices raised but only costs a dollar more than product A with its costs raised. So they’re arguing that they deserve a larger part of product A since B clearly isn’t adding much value to their platform.

    Then additionally they claim that by offering product B as a standalone subscription, the price they’re setting for product B only serves to allow Spotify to pay them less for A in those bundles.

    This makes sense because it’s a good way to reduce the money paid to the music side of the business by inserting new things into their services and then claiming that the new rate increases are due to that new service (that they don’t have to pay out as much to audio book companies for).



  • I bet they’re thinking about covering up a big political scandal before an election with an illegal hush money payment. Or maybe they’ll scheme to use fake electors to prevent the verification of the election. Maybe target the vice president to use political power incorrectly. Or maybe they’ll break into our capital building to stop the election from being verified. Or maybe they’ll promote Russian misinformation campaigns.

    Anyone who thinks they won’t be interfering in the election is bananas. They’ll start declaring it fake and rigged a full 2-3 months before it even takes place and the Russian bots will help them do it.


  • Wouldn’t say completely. The notice of intent to sell is not there to prevent CEOs from selling when they want to, it’s to notify you that they could sell this much if they wanted to.

    The purpose is just to say that you need to be prepared for a potential sale. If the CEO keeps backing out of a sale, that does hurt your ability to predict when they will but not how much they could sell and therefore how much those sales could potentially affect your investment.

    All of that is strategic because otherwise investors could conceivably do the opposite and sell before the CEO is forced to sell and then buy his shares at a lower price. That would mean the stock would tank every time the CEO went to sell. The problem exists because most of the solutions are even worse


  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlUncanny Valley
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    1 month ago

    Alternate theory: The human brain is reacting to unfamiliarity and not alien features. We strongly associate Uncanny Valley with things not-quite human but it’s my thinking that it’s a tribal thing. Nowadays we see a ton of faces of all variations but I bet when we were hunter gatherers, we only saw features of our own tribe. The moment you meet another tribe, I’d bet this response is to create fear of the unrecognized human. It’s also probably there as a punishment mechanism for us seeing faces in everything.

    The times that the uncanny effect hit hardest is when you think something is human or is a face potentially before finding out you’re wrong. So that’s my basis for thinking its there to keep us from being mistaken.


  • You’re close. The real truth is that most average people do not like to date too high above their perceived range of attractiveness. This bears out in many studies but people are attracted to 8’s and 9’s but won’t date them and instead mostly date people that are more normal 5,6,7’s.

    Then we look at the opposite side of the coin, 9’s and 10’s don’t even want to date each other. And for good reason. Extremely attractive people often cross a line into narcissism or being too busy to hold a relationship.

    So two factors: 1. Most people aren’t extremely fit and so don’t want to date people whose lifestyle does not match their own, we’re all also slightly insecure. 2. Extremely attractive partners tend not to be good partners. The more people that are attracted to you, the less that date you. Also that’s out of fear of competition and effort so it’s not worth it.


  • This is probably partially true but just to note that there’s a lot of factors at play here. Since prices have risen on all items, what is more likely is that the prices are due to manufacturing companies raising them.

    We know that’s true from the government reports, so what target is doing here makes sense. Their volume has become low enough that their margin isn’t making them money. Which is why they increased prices in the first place to try and maintain that margin. Now they want to increase volume on their own products which have higher margin (they don’t have to share) so the prices are guaranteed to be lower.

    This is what we expect of late stage capitalism where most of the grocery store is effectively owned by a small handful of companies (J&J,P&G,General Mills, Tyson, etc.) and the only people able to compete with them are the grocery stores themselves.

    The budget options still aren’t there to help you, but these options will represent the bottom of the market. And since they rely on the consumer choosing the value brand instead, they need to have volume of sales to work. And as we know, that means these products will always be nearer to the cheapest possible price.

    Last note is important: if you observe that even the discount brand prices are beginning to become unaffordable for you and you represent an average consumer, your economy is already failing


  • Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.

    The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.

    Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.

    Eric Barone is a shining light in an industry of constant shame.