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It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.
It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.
I can’t really comment on the exact state of the games compared to how they were prior as I never played either of them. While the overall actions were the same, from what I’ve heard, the final state of each game is completely different.
From my understanding, Blizzard promised things and didn’t failed to meet those promises leaving a worse product than what was there. Valve didn’t do that, presumably.
Edit: I should also point out that wouldn’t you have to consider it anti-consumer for a game to do a total overhaul of itself? That prior version will no longer be available? Same with really any update whatsoever. At what point is it no longer the same game? If Valve instead released this updates over the course of a year, is it still the same game then?
Perhaps Blizzard is generally under more scrutiny than Valve. Not to mention, isn’t it still possible to just download an older steam depot and archive that? Sure, it not being readily available via Steam’s basic library makes it difficult to archive, but releasing this as a new game entirely may have caused more issues than it would have this way.
Regardless of any political machinations, this is Unity being given a choice between making more money and making less money. Unsurprisingly, they claim that they’re choosing to make more money.
Rank 3. You only Rank 3 to unlock Master-level locks. Rank 4 is for like making it easier or something.
Anything is possible if you have the infinite time and infinite resources, but they don’t. Not to mention, what would ladders even bring?
Honestly though, I hope the land to space transition isn’t just a take-off cutscene. Elevators in Fallout 4 were actually just seamless loading screens, so I hope they do the same in Starfield.
There were mods minutes after Skyrim’s launch. Unless there’s a drastic change in how the games are set up, there are a set of mods that already exist that will work right out of the box if you install them manually.
So am I, but let’s not pretend it doesn’t take forever and I’d like to play the game at some point and not just play the game in “debug” mode.
Then find better modpacks that do explain. Like the pack I mentioned above, Librum, it does have what is basically a manual describing what it does and what it wants to do and how it differs from the the vanilla game.
Granted, very few modpacks actually explain to that extent, but I mean, most packs from my experience actually do briefly explain what it does. At least in my experience. Not totally sure what else you’re looking for.
Nah man, if you want a truly different experience, try out a heavily modded modpack on Wabbajack.
There’s one I really enjoyed called Librum for the mage playthrough. Didn’t even have any mana to start with and spent like a full playthrough just to get my first spell. Lived in inns for a while a spending day after day to study, doing odd jobs for money. Couldn’t even get into the college at first because I didn’t know magic.
Katamari Damacy?
Yep.
Five Percent Chance to Miss?
The save corruption is really only limited to the save since the corruption. Though quicksaves are more prone to corruption and naturally overwrite themselves, so the best way to avoid save file corruption is to just use the Manual save option.
Fallout 4’s launch was actually pretty stable, with exception of Playstation though, but that’s not an issue now, is it?
The physics part isn’t even really that important, I think. It helps pile things up, but it’s not tantamount to what makes a Bethesda game.
It’s from a culmination of decisions that lead to it. To letting you pick up all these miscellaneous items. To saving where these items are stored. To letting you go anywhere you want to. And on top of all that, having a fully functional game working along side all that. It’s a freedom you don’t get in most other games. Sometimes people ask why it’s even necessary, I like to think Bethesda responds with: Why not?
Nobody else makes them because indies don’t have the resources to make them like Bethesda and AAA devs don’t have the luxury to invest in such a niche experimental and expensive genre.
While some elements were deeply overblown, a lot of it was pretty bad and deserved. Don’t downplay what happened, the game was delayed and then delayed again. Only the final release date had been for after current gen hardware and they obfuscated the awful performance. Early eviews of the game had also required stock footage. And that’s just from the fiasco around launch.
Don’t ignore the fact that their games were still highly praised even before consoles got mods in 2016.
Back when they first mentioned the traits, they mentioned being able to remove them. And then it dawned upon some people that having living parents were from a trait.
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.