They’re literally cockroaches. Even Wikipedia agrees: https://en.wikipedia.org/wiki/Florida_woods_cockroach Fuck that hotel, lol
They’re literally cockroaches. Even Wikipedia agrees: https://en.wikipedia.org/wiki/Florida_woods_cockroach Fuck that hotel, lol
I stopped using Dr Squach when I found out their toothpaste omits Flouride for REasOnS.
Ugh, gross. Thanks for the heads up. That’s a shame.
I have something called Dr. Squatch’s Wood Barrel Bourbon. It’s a bit strong for my taste but it smells nice and controls the sweating better than Old Spice Mysterious Ocean Bits (which also smelled good).
FWIW I see you. :( Good luck with them.
Also, Light. Who TF names their kid Light and then expects him not to have a god complex?
Looks more like a political hit job - see https://lemmy.blahaj.zone/comment/4064788 and https://ani.social/post/863176.
Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn’t get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.
One Lonely Outpost - It’s a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer “Why?” a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a “Well we’re making the world habitable”, the answer needs to be more direct: “We’re looking for soil analyzer blueprints to be able to tell where to plant our crops”. It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.
Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn’t change that feeling. I might pick it up if my friends show interest in playing co-op.
Grand Emprise: Time Travel Survival - Interesting concept, but extremely jank. Poor UI, mechanics aren’t that tight or interesting, animations are extremely clunky and ‘combat’ is laughable. It almost feels like an asset flip.
Paleo Pines - Cute, but something feels off. I’m not sure if it’s the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I’m interested to see where this one goes and what further polish it receives.
Mr. Run and Jump - The transition between the first level and the second was really neat. The gameplay is fairly fun.
Soy milk gang!
They can’t exactly answer that honestly.