I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.
That’s kinda the point of Souls games though. The encounter isn’t impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn’t change a bit.
I’m a perfect game sure, but most of these are far from perfect. They often don’t explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let’s have it, these games are FULL of jank.
At the end of the day, the “pros” don’t need to adjust their difficulty if they don’t want to. More options is never a bad thing.
I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.
That’s kinda the point of Souls games though. The encounter isn’t impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn’t change a bit.
I’m a perfect game sure, but most of these are far from perfect. They often don’t explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let’s have it, these games are FULL of jank.
At the end of the day, the “pros” don’t need to adjust their difficulty if they don’t want to. More options is never a bad thing.