My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.

  • TheAlbatross@startrek.website
    link
    fedilink
    arrow-up
    7
    ·
    edit-2
    1 year ago

    It’s okay, they never have anything interesting or useful to say anyway. They are cardboard cutouts of tropes as deep as the petri dish used to grow their faces.

    But it is funny to see three of them walk uncomfortably close to one another in tight, uniform formation before turning simultaneously to look at me and utter forth a generic attempt at local color.

        • atocci@kbin.social
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I’ll see if this goes the same way…

          • TheAlbatross@startrek.website
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            I’m having some fun playing it, but mostly in customizing my ship and setting up automated production via the outpost system.

            The RPG elements feel uninspired and the writing pales in comparison to, say, Baldur’s Gate 3, but I feel Larian set a new standard of greatness with their work on the characters and writing there. Starfield feels flat by comparison.

            • tias@discuss.tchncs.de
              link
              fedilink
              arrow-up
              2
              ·
              1 year ago

              Bethesda didn’t evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it’s really kind of embarrassing that the exact same issues still remain in 2023.

  • finthechat@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.

    • CMLVI@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?