My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.
It’s okay, they never have anything interesting or useful to say anyway. They are cardboard cutouts of tropes as deep as the petri dish used to grow their faces.
But it is funny to see three of them walk uncomfortably close to one another in tight, uniform formation before turning simultaneously to look at me and utter forth a generic attempt at local color.
I used to be an adventurer like you, then I took a laser in the knee.
Idk how far you are into the game, but “Skyrim in space” is a shockingly apt reduction of the story.
I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I’ll see if this goes the same way…
I’m having some fun playing it, but mostly in customizing my ship and setting up automated production via the outpost system.
The RPG elements feel uninspired and the writing pales in comparison to, say, Baldur’s Gate 3, but I feel Larian set a new standard of greatness with their work on the characters and writing there. Starfield feels flat by comparison.
Bethesda didn’t evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it’s really kind of embarrassing that the exact same issues still remain in 2023.
This Fallout video is one of my favourite occurrences of this issue.
The last one linked in the article was really good, too.
May you rest in peace.
That is amazing and I laughed so hard I had tears.
Holy shit my sides. That robot has 0 fucks to give, get slapped.
I’m pretty sure I woke up my neighbour laughing at that this morning… holy crap
I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.
They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?