The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • Alkalyon@lemmy.ml
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    1 year ago

    Consumables.

    They either offer too little for a too short time or too much too easy.

    I haven’t seen a game where consumables are promoted from the get-go and are easy to use and not a hussle or completely broken.

    Alaloth has a great iteration of consumables but I still wouldn’t say it’s fun as a standalone mechanic.

    • Grenfur@lemmy.one
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      1 year ago

      I think my entire experience with consumables is storing them in a bank for one day when I need them and then never taking them out again.

    • scribblemacher@beehaw.org
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      1 year ago

      This was my BotW experience. Once I figured out how to make fully recovery meals, that’s all I ever used. I had like a thousand random rocks, bugs, and lizards and I have no idea what they do (and don’t really care to figure it out)