thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square133fedilinkarrow-up1246arrow-down126file-textcross-posted to: [email protected]
arrow-up1220arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agomessage-square133fedilinkfile-textcross-posted to: [email protected]
minus-squarezalgotext@sh.itjust.workslinkfedilinkarrow-up14·1 year ago Exploring is supposed to be a reward in itself Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Oh yes, exploring 6 levels of nested menus is incredibly rewarding