I mean, maybe disk drives are outdated, but being unable to buy used games or give your old game to a friend is garbage (but great for profits of the console manufacturers and game studios). Not to mention that as long as it’s a digital download, you don’t own the game - you lease it at a flat rate.
Limiting the options and ownership rights of the consumer for profit is bad.
I wouldn’t say this is always true. Numerous times I’ve bought digital games from the PS store that were heavily discounted while places like Gamestop were still asking MSRP ($69.99) for new or $10 off for used on a game that came out years prior. I still prefer to own a disc but sometimes digital is cheaper and more convenient.
That’s why stuff like Gamepass are picking up. Poorer families may not be able to afford a £70 game each month, but £15 a month for a huge library is more achiveable.
With how games work these days, having just the disk is pretty much useless if the publisher decides to delist or discontinue the game from platform, because:
patches and updates don’t come with disk form anymore.
many games that requires online authentication to play won’t be available to keep playing if their account service is down.
games go on sale with steady rate most of the time(except nintendo), for bargain bin deals you would probably find the game on humble bundle or gog.
you often have the good games that release “better” remake version over and over anyway. Note, I know people sometimes prefer the original version, but not everyone is on the same page and it hugely depending on the dev/publisher for the newer version.
Now let’s describe the cons:
in many countries, breaking DRM is illegal. So even if all you want to do archive, you can’t make a decrypted copy. That’s why homebrew etc provides the key/dumper for you to do such at your own risk. IMO, it’s safer(INAL) to download pirated iso/rom compare to doing your own dump. And, archiver actually tried to keep a post patch version before store is closed down(see wiiu store close example), the disk version is not a viable option anymore for archiver.
storage up keep, physical things require storage space. I still have like 3 large shipping box for my older gen(ps3/GC/Wii/X360 games) I will probably donate them to library or something and keep the only ones I wanted to keep.
console part cost, the BD drives are often first point of failure, then HDMI connectors. Cause well, moving parts are easier to break and harder to QA. PS5’s 2 versions gives a good example how the disk affects the look, weight, etc. Not to mention, they are a lot slower then SSD and you are required to install all that anyway.
developer/publisher/platform see nothing for used game sales. It sounds like huge shill talk but let’s be honest, they want to make a living, if you are not supporting your favorite developer they will have to offset the cost by doing shit you all won’t like. ie, mtx, subscription service, selling analytic data, selling the studio to shit publisher that push worth practice, platform raise price to meet target projection. Buy/sell used game only helps that service owner(gamestop/ebgame/bestbuy, not the community.)
did I mention switching disc just to play game is a PITA, and if your case is the modern garbage version, remember those plastic break down more easily and you would have to buy new case to hold your disc.
environment waste for all the manufacturing, packaging and shipping. It’s honestly not worth that in modern era if you give a fuck about how future generation will live.
That’s not a bug, it’s a feature. They want to sell you digital version specifically because you can’t resell them. It could easily be solved by creating a digital marketplace, and even turn a profit for the publishers by taking a cut of resales.
This sounds like a console user problem. PCs haven’t had disc drives for years and the games are far cheaper. Yes, there’s no second-hand market, but with steam sales, humble bundles, and all the freebies I post in [email protected] it’s not really become the corpo hellscape we feared.
Also technically you don’t own games on disc either, it’s just much harder for the publisher to come round your house and snap your copy!
Not to mention that as long as it’s a digital download, you don’t own the game - you lease it at a flat rate.
not true all the time. Plenty of games once you have the files are easily able to run. KSP is one such example. I can just copy the KSP folder to any computer and play the game.
Its the devs choice to require things like Steam to validate the game etc.
This article is about consoles, not PCs. Good luck copying your console game to another folder on the HD.
Even disk-based games on newer consoles often don’t include the full game; in many cases they’re just an installer, really, which then requires downloading the bulk of the files from the net.
PS4 console data you can back up
Backing up your data regularly is a great way to ensure that important data is saved. You can back up the following types of data saved to a USB drive.
Games and apps
Saved data
Screenshots and video clips
Settings
All user data saved on your PS4 console (excluding trophies) is included in the backup data. When you restore your backup data, your PS4 console is reset, and all data saved on your console is erased.
If you want to return data without restoring your console, use USB extended storage or cloud storage.
I tried copying game data when we were replacing our PS4 hard drive, but it just caused a lot of problems (with games having to “verify” the installation when launched, which was a very lengthy process, probably longer than just re-downloading it would have been; I don’t know what it was actually doing). We were able to preserve save data, though.
Funny enough that was already possible on the PS3, so it’s a matter of control rather than technological limitation. They use the excuse of “technological progress” to close the walled garden even more.
Even disk-based games on newer consoles often don’t include the full game
That’s pretty rare despite being constantly mentioned in this thread. I can think of a few that are strictly multiplayer games or the Master Chief Collection which is just a huge net installer disc.
Otherwise games still become gold and are playable start to finish off disc. Switch games on the other hand have quite a few that require a download.
That’s fair. It often is the case though, and I think many people don’t consider that as being a problem because it just doesn’t occur to them.
I think Valve is an example of a company that does it well, since you can download the game if Steam were ever to go under, etc. and you can add non-steam games to steam. It’s almost unavoidable that they do it well, though, since steam is running on PCs (mostly).
But Nintendo does it badly. If Nintendo decides to stop supporting Switch downloads, my digital content will vanish (unless I root my switch, etc. but then I may as well just pirate everything). But, at least nintendo has a card reader for their games - if they got rid of it, I’d never truly own any Switch game and would also be forced to pay massively inflated priced for re-released old games, crappy switch ports, or Nintendo titles which almost never decrease in price or go on sale.
One of my biggest annoyance is when you have multiple switches on a family account. If you use cartridges local co-op (or whatever it is called) requires two copies of the game (a cartridge in each). If you have the downloaded versions/digital download, then any device on the Nintendo account (ie: 2 switches for kids on a family account) can play against each other locally.
I don’t think you can cache/save a cartridge to a device to be able to do their local play feature (ie via ad-hoc connections in a car)
Other games i know that do this are factorio (you are able to download the game as a zip, and it doesnt stop you from making as many copies as you desire)
I mean, maybe disk drives are outdated, but being unable to buy used games or give your old game to a friend is garbage (but great for profits of the console manufacturers and game studios). Not to mention that as long as it’s a digital download, you don’t own the game - you lease it at a flat rate.
Limiting the options and ownership rights of the consumer for profit is bad.
It’s only outdated to the rich families who can afford brand new games for their kids. Excluding discs is a great way to force many out of the market.
I wouldn’t say this is always true. Numerous times I’ve bought digital games from the PS store that were heavily discounted while places like Gamestop were still asking MSRP ($69.99) for new or $10 off for used on a game that came out years prior. I still prefer to own a disc but sometimes digital is cheaper and more convenient.
That’s why stuff like Gamepass are picking up. Poorer families may not be able to afford a £70 game each month, but £15 a month for a huge library is more achiveable.
With how games work these days, having just the disk is pretty much useless if the publisher decides to delist or discontinue the game from platform, because:
Now let’s describe the cons:
That’s not a bug, it’s a feature. They want to sell you digital version specifically because you can’t resell them. It could easily be solved by creating a digital marketplace, and even turn a profit for the publishers by taking a cut of resales.
This sounds like a console user problem. PCs haven’t had disc drives for years and the games are far cheaper. Yes, there’s no second-hand market, but with steam sales, humble bundles, and all the freebies I post in [email protected] it’s not really become the corpo hellscape we feared.
Also technically you don’t own games on disc either, it’s just much harder for the publisher to come round your house and snap your copy!
not true all the time. Plenty of games once you have the files are easily able to run. KSP is one such example. I can just copy the KSP folder to any computer and play the game.
Its the devs choice to require things like Steam to validate the game etc.
This article is about consoles, not PCs. Good luck copying your console game to another folder on the HD.
Even disk-based games on newer consoles often don’t include the full game; in many cases they’re just an installer, really, which then requires downloading the bulk of the files from the net.
I have backups of my games on a PS4, which is air gapped (because the USB interface took a shot of lighning and no longer works).
I have been able to restore them and play games/saves on this console.
Here: https://www.playstation.com/en-us/support/hardware/ps4-back-up-and-restore-with-external-storage/
FTA:
I tried copying game data when we were replacing our PS4 hard drive, but it just caused a lot of problems (with games having to “verify” the installation when launched, which was a very lengthy process, probably longer than just re-downloading it would have been; I don’t know what it was actually doing). We were able to preserve save data, though.
Funny enough that was already possible on the PS3, so it’s a matter of control rather than technological limitation. They use the excuse of “technological progress” to close the walled garden even more.
That’s pretty rare despite being constantly mentioned in this thread. I can think of a few that are strictly multiplayer games or the Master Chief Collection which is just a huge net installer disc.
Otherwise games still become gold and are playable start to finish off disc. Switch games on the other hand have quite a few that require a download.
That’s fair. It often is the case though, and I think many people don’t consider that as being a problem because it just doesn’t occur to them.
I think Valve is an example of a company that does it well, since you can download the game if Steam were ever to go under, etc. and you can add non-steam games to steam. It’s almost unavoidable that they do it well, though, since steam is running on PCs (mostly).
But Nintendo does it badly. If Nintendo decides to stop supporting Switch downloads, my digital content will vanish (unless I root my switch, etc. but then I may as well just pirate everything). But, at least nintendo has a card reader for their games - if they got rid of it, I’d never truly own any Switch game and would also be forced to pay massively inflated priced for re-released old games, crappy switch ports, or Nintendo titles which almost never decrease in price or go on sale.
Would agree. Especially re:Nintendo.
One of my biggest annoyance is when you have multiple switches on a family account. If you use cartridges local co-op (or whatever it is called) requires two copies of the game (a cartridge in each). If you have the downloaded versions/digital download, then any device on the Nintendo account (ie: 2 switches for kids on a family account) can play against each other locally.
I don’t think you can cache/save a cartridge to a device to be able to do their local play feature (ie via ad-hoc connections in a car)
Other games i know that do this are factorio (you are able to download the game as a zip, and it doesnt stop you from making as many copies as you desire)
That’s why NFT’s were created, but now that people link NFT’s to dumb ass pictures, I wonder how if ever it’ll make it as proof of ownership.