Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.
Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.
I worry that this also has a rose tinted glasses effect on early user reviews. The only people leaving reviews for the first few days are going to be the people already invested enough to pay extra for early access, and they may be more willing to overlook issues with the game.
I wonder how long it takes for some of those people to transfer to a more embittered relationship with Bethesda over it? Assuming any of them have that “I’m staring at a title screen realizing I haven’t actually had fun playing the game in weeks but the dopamine loop of the ‘loot, kill, craft’ system had me deluded into thinking I was enjoying myself. Like a social media doom-scroller or something” moment.
That’s precisely what I’m seeing with streams of the game. There’s so many bugs and just bizarre design decisions, especially with the opening hour or so, but the streamers then claim it’s a perfect game with no problems.
Can you give some examples? I’ve had 1 bug and it was a character rising into the sky. It was after like 10+ hours of play
A significant amount of the bugs do seem to be based on how long you’ve been playing and how far into the game you’ve gotten. The farther you get, the more bugs start appearing.
People have been reporting various bugs in a number of places. Here’s one example: https://www.reddit.com/r/Starfield/comments/168i21o/psa_major_bug_do_not_board_enemy_ships_to_capture/
And a bunch of people bringing up various things here: https://www.reddit.com/r/Starfield/comments/166vco5/starfield_bugsissues/