Honestly this plus “Skyrim-in-space” make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn’t even officially been released
Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes “Oh boy, I cant wait for the modders to make it actually interesting/fun/etc”
But at the same time these games are very moddable. Not every game has great mod apis and they suffer for it. It’s like would you rather buy a shitty product that breaks easily or a shitty product that breaks easily that you can also fix easily? Clearly the second. That’s what Bethesda’s games and reputation were (in my mind at least) pre Fallout 76. So no, I don’t think it’s shitty at all. The community of modders exist because Bethesda made the games moddable, not because the games suck. If the games sucked and weren’t moddable then people wouldn’t be buying them in the hopes they could mod it.
I’m saying that if the games just totally sucked and couldn’t be modded they wouldn’t be popular. Being moddable is a good thing that developers should do. When you say you’d rather have a good game that’s also moddable when discussing the comparison of bad games that are moddable versus bad games that aren’t moddable it comes across silly. Like, yeah, obviously I was a good game that is moddable. I also want a million dollars. We’re not just having a discussion about random things we want. I’m pointing out that the fact that the games are moddable is a very good thing about the games and those modding communities wouldn’t exist if it was harder to make the mods.
Also, I’m not insulting you. That’s why I used a silly word to try and help it sound more light hearted.
On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.
None of the random side content in FO4 is anywhere near that interesting.
It’d probably grate on me the second time I do it. Doesn’t mean that it’s not more interesting than the generic “this settlement needs you to shoot some dudes” FO4 encounter.
Its more interesting because its the first time you’ve encountered it. after a year you’ll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.
Its fallout 4 in space.
But with a worse interface and a lot more menus that are annoying to navigate.
that’s just console first UI design school Bethesda have subscribed to since Skyrim.
I know, its heavily consolified, but its bad even for bethesda.
Some mods have attempted to fix the menus.
I’d like to see some complete UI overhauls at some point, but right now I’m using a mod that increases the refresh rate to 120hz from 30 in the menu’s
Honestly this plus “Skyrim-in-space” make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn’t even officially been released
Which really sucks, if you think about it.
Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes “Oh boy, I cant wait for the modders to make it actually interesting/fun/etc”
But at the same time these games are very moddable. Not every game has great mod apis and they suffer for it. It’s like would you rather buy a shitty product that breaks easily or a shitty product that breaks easily that you can also fix easily? Clearly the second. That’s what Bethesda’s games and reputation were (in my mind at least) pre Fallout 76. So no, I don’t think it’s shitty at all. The community of modders exist because Bethesda made the games moddable, not because the games suck. If the games sucked and weren’t moddable then people wouldn’t be buying them in the hopes they could mod it.
I’d rather buy a product thats decent, and doesnt rely on waiting 6 months for the community to do all the dev legwork.
Yeah, no shit, that’s not the point of the comparison though, goober.
its literally what we’ve been talking about this entire time.
and please, if you’re gonna insult me, at least be more inventive at it than a grandmother from the 1950s
I’m saying that if the games just totally sucked and couldn’t be modded they wouldn’t be popular. Being moddable is a good thing that developers should do. When you say you’d rather have a good game that’s also moddable when discussing the comparison of bad games that are moddable versus bad games that aren’t moddable it comes across silly. Like, yeah, obviously I was a good game that is moddable. I also want a million dollars. We’re not just having a discussion about random things we want. I’m pointing out that the fact that the games are moddable is a very good thing about the games and those modding communities wouldn’t exist if it was harder to make the mods.
Also, I’m not insulting you. That’s why I used a silly word to try and help it sound more light hearted.
Fallout 4 is a much better FPS. But Starfield is a much, much better RPG.
Eh… I’m not sure I agree with that statement, but to each their own
Yeah the interface is awful.
On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.
None of the random side content in FO4 is anywhere near that interesting.
You’ll be bored by that new radiant by the 10th time you do it.
It’d probably grate on me the second time I do it. Doesn’t mean that it’s not more interesting than the generic “this settlement needs you to shoot some dudes” FO4 encounter.
Its more interesting because its the first time you’ve encountered it. after a year you’ll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.