Pick a non-strawman argument and then we can have a discussion. They had different methods of creating games yes, but were they easier back then than they are now? I don’t think so, they had people inventing the fucking wheel of what could be possible and we still had a consistent price tag with a FEATURE COMPLETE package. They didn’t have as many workers as they did because all of the programming went to those individual developers to figure out. The amount of work is more intricately spread out in these bigger studios, but the passion and creativeness was more alive back in the early days. None of it was automated with fully polished dev tools and externally hired language teams.
The only strawman argument here is yours. Most people wouldn’t play a game released today if it looked like Pong and had the same gameplay features. Also, there are a lot more wheels to invent today.
Pick a non-strawman argument and then we can have a discussion. They had different methods of creating games yes, but were they easier back then than they are now? I don’t think so, they had people inventing the fucking wheel of what could be possible and we still had a consistent price tag with a FEATURE COMPLETE package. They didn’t have as many workers as they did because all of the programming went to those individual developers to figure out. The amount of work is more intricately spread out in these bigger studios, but the passion and creativeness was more alive back in the early days. None of it was automated with fully polished dev tools and externally hired language teams.
The only strawman argument here is yours. Most people wouldn’t play a game released today if it looked like Pong and had the same gameplay features. Also, there are a lot more wheels to invent today.
How are you missing that you are literally comparing a team of 5 programmers and artists to games made by 500+ people?
I mean seriously you can read, that alone should be enough.