I can understand patch updates, but what else are the devs doing?

  • Cras@feddit.uk
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    1 year ago

    The other big one that usually requires downtime is network. You may not be touching your game servers all that often but if you need to do a major OS upgrade on a load balancer or switch, that’s going to mean everything behind it loses connectivity - and unless you’re talking one of the big hitters like WoW, they’re probably not funding redundant dual network paths to allow you to take it down without downtime

    • Synthead@lemmy.world
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      1 year ago

      If you are running metal, and the health of your entire network relies on a single load balancer or a single network switch, you’re far from being production-ready from a redundancy and scaling perspective.