How to compose a soundtrack that captures the “vibes” of a video game’s soundtrack without reusing melodies?

  • Em Adespoton@lemmy.ca
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    5 hours ago

    This is what I tend to do, except I start with stock audio loops. Then as I get a feel for the sound I’m going for, I build up my own loops from scratch and replace the stock ones.

    The useful thing about doing it this way is that if you end up with a bit of the original left in, nobody’s going to sue you for infringement; it will just sound slightly derivative.