• cocobean@bookwormstory.social
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      1 year ago

      I had to use Python for a bit at work and it was confusing

      pipenv, venv, virtualenv, poetry…wtf is all this shit

      a.b vs a['b'] vs a.get('b')…wtf is a KeyError

      • richieadler 🇦🇷@lemmy.myserv.one
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        1 year ago

        What happens in other languages you use when you try to access a non-existing key for a hash/map/dict?

        What language do you use that accessing an object attribute is the same that accessing a dict key?

        What knowledge do you have (or not) that KeyError is a mistery to you?

  • Lambda@lemmy.ca
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    1 year ago

    After years, and many languages, I still have to say Ada. Kotlin, Rust, Julia, and Nim are my current contenders to overtake, but here’s what Ada does well enough to still be my preferred tool when appropriate:

    • strictness: typically my code works the first time it successfully compiles with few or no bugs. Rust is almost on par in this respect.
    • structure: a corollary of the above is that it forces me to “plan ahead” more than just “start coding” which I find fits my programming style better, and leads to better “Unix Philosophy” product designs. I haven’t found any other language that has the same effect other than maybe Haskell.
    • speed: I honestly find that Ada code outperforms C/C++ code most of the time. The only times C/C++ outperform Ada is after optimizations that come at the cost of readability.
    • multitasking: Ada’s first-class tasks and protected objects are the only way I’ve ever been able to write bug-free concurrent programs that are more complex than async/await and/or producer/consumer structures (and I took a dedicated elective on concurrency at university!). Kotlin is almost on par in this respect with its coroutines.
    • hardware: The fact that Ada basically ships with a hard real-time OS built-in and can compile to e.g. AVR means that all my fancy libraries I’ve written or saved work just as well for a desktop game, a website backend, or an embedded microprocessor. Just look into representation clauses and interrupt pragmas to see its unique powers.
    • design: The whole design of the language has lead it to be the only language where I can consistently return to a multiple year old passion project with no attempt to write maintainable code, and fully understand what its doing and modify it with little effort.
    • tooling: While this is the biggest downside of Ada (see below) gprbuild is still my favourite build tool. I have no idea why strongly-typed build systems aren’t more common. Its always a joy to work in gprbuild, once you get gprbuild working of course.
    • static polymorphism: Ada’s generics are some of the best I’ve found. But they have some limitations that leads us into…

    There are some situation where Ada shows its age:

    • static calculation: I love Nim (and Zig, etc) for the ability to run arbitrary code at compile time. It allows me to describe what would normally be an opaquely initialized data structure or code path in a clear and descriptive manner.
    • terseness: Ada is verbose, that’s not such a big deal, but I find its just a tad too verbose which can lead to some slight difficulty when parsing code. func/proc (Nim) vs fun (Kotlin) vs fn (Rust) doesn’t make much difference to me, but function X returns Y/procedure X starts to add a lot of visual noise to a file.
    • web compilation: The ability for both Kotlin and Nim to compile to either ASM or JS is AWESOME. If I have to write a “full stack” application, Kotlin multiplatform with ktor every day.
    • operator overloading: Only the built-in operators can be overloaded in Ada. It always makes me wish I could overload arbitrary operators. A small thing, but a symptom of…
    • TOOLING: Ada’s tooling is BY FAR the hardest I have ever seen to get working. It takes the “eat your own dog food” too far. The fact that even in Arch Linux you have to install a bootstrap package, then the real package shows how hard it is to get a consistent build environment. ALR is helping in this respect, but is still not quite mature in my opinion.

    Here’s when I use the alternatives, and their biggest weaknesses:

    • Kotlin: anything where I want both one or more JS artifacts and one or more JVM/native artifacts. Weaknesses: performance, static analysis, on the fence about tooling (gradle is cool, but sometimes seems too over-engineered), Biggest weakness: IDE dependency, writing Kotlin outside of IntelliJ is a pain, which is somewhat fair given who maintains it!
    • Rust: so close to beating Ada, if not for two things: ugly code - so many operators and glyphs that pollute the reading experience, maybe I’ll get used to it eventually, but for now I can’t scan Rust code, nor pick up and revisit it nearly as easily as Ada; language scale - I find Rust suffers from the C++ design attitude of “we can add this as a language feature” it takes too much mental effort to hold the entire design of the language in your head, which you sort-of have to do to develop software. Java and C are IMHO the undisputed kings in this respect. After reading through the specifications of both languages, neither will ever have any surprises in store for you. There’s no magic under the hood or special case. All the cool features are done by libraries and rely on the same simple syntax. Every time I learn a new cool thing Rust can do, its at the expense of another edge case in the compiler that modifies my conceptual model of the code.
    • Julia: multiple dispatch and mathematics plus clean module design and easy unicode incorporation leads to clean code for math-y/science-y code.
    • Nim: templates and macros are excellent, concept system gives access to Rust-style traits without all of the additional “ugliness” of Rust, excellent performance, tiny executables. I just find that the syntax can get clunky. The UFCS easily cleans up a lot of the mess that Rust creates with its added features, since it keeps the parsing the same even when using some fancy language feature.

    Thank you for attending my TED talk :P. Any questions?

      • mim@lemmy.sdf.org
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        1 year ago

        By versatility, I’m also including the ecosystem. Julia doesn’t seem to be anywhere near python on that.

        However, I’ve heard good things, it’s on my to-do list.

  • Paolo Amoroso@lemmy.ml
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    1 year ago

    Lisp.

    It just feels extremely natural to me, so it’s difficult to pinpoint specific features I like. But two such features stand out: the parantheses-based syntax and the extreme interactivity.

  • HakFoo@lemmy.sdf.org
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    1 year ago

    PHP.

    It picked a niche and fits exactly into it. It’s a language for server side web pages. It’s not a general purpose language shoehorned into the task, so it wisely sets boundaries. PHP could avoid a lot of async/await/promise hell because you can work in the mindset of HTTP requests-- terms of short lived requests that are compiled elsewhere. You don’t have fragile runtime environments (see: server-side JS), since it just plugs into Apache or Nginx, which are at least battle tested and known quantities to operate.

    It’s batteries included. Hell, it’s the entire Duracell company included. The standard library is rich and centrally documented, including decades of community nitpicks, even before you go into composer repos.

    It’s non judgmental. You can write procedural code, or object-oriented code, based on preference and fit to task.

    It makes ad-hoc easy and formal possible-- If I need an array of [227, “Steve” => “meow”, 953 => new FreightLocomotive()] I can get it, or I can enforce types where it’s relevant and mitigates risk.

  • darcy@sh.itjust.works
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    1 year ago

    rust thank you for asking

    crab army attack! 🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀

  • digdilem@feddit.uk
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    1 year ago

    Perl. Its installed everywhere I need to run it and stuff I wrote over 20 years ago is still doing exactly what it should.

    • Atemu@lemmy.ml
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      1 year ago

      You’ll be damned if you ever need to know what exactly you made it do 20 years ago though as Perl is a write-only language ;p

      • digdilem@feddit.uk
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        1 year ago

        That’s the joke, but it’s really not true.

        You can write unintelligable code in most languages.

        Perl’s syntax is fine, and you can write beautiful code with it - but it will also let you write fugly code that works.

        I think those who say this seriously just don’t understand Perl, or even programming generally. (Whilst I like Perl, I’m also proficient in C, Java, JS, Python, PHP, Bash and probably a few more, so I’m not just promoting the only thing I know.)