Some ideas are:
- You branch off into another timeline and your actions make no difference to the previous timeline
- You’ve already taken said actions but just didn’t know about it so nothing changes
- Actions taken can have an effect (so you could suddenly erase yourself if you killed your parents)
- Only “nexus” or fixed events really matter, the timeline will sort itself out for minor changes
- something else entirely
Probably something like attractor field theory from Steins;Gate. In my view it’s basically timelines with a bit of topological though thrown on it to combine closely related timelines into bundles, similar to some algebraic topology concepts I guess.