• gamermanh@lemmy.dbzer0.com
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    1 month ago

    I once saw someone try to claim healers in MMOs are all subs because we run support

    Every single comment was pointing out that they have it backwards. Your life is in my hands. Pray I deem you worthy of life, worm

    • djsoren19@yiffit.net
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      1 month ago

      There’s no greater feeling of power than watching a DPS die because they were using too much of my mana that could be better spent on the tank. Sorry, I’ve decided your life isn’t worth saving, you can think about your mistakes on the ground for this pull.

  • KoboldCoterie@pawb.social
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    1 month ago

    I used to play a cleric in Everquest. We used to play the ‘purple bar game’.

    If you drop to 0 hp, you fall unconscious, but you’re higher than, if I recall correctly, -20, you don’t die. Instead, you bleed for a few hp per second until you reach that threshold (or, more frequently, something hits you). When this happens, your HP bar turns purple.

    We used to make it a game to try and time heals so they didn’t land until the tank was unconscious. It resulted in many, many deaths.

  • ryven@lemmy.dbzer0.com
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    1 month ago

    I liked healing in MMOs when all I had to do was click healthbars to fill them up. Other people did all the hard work of actually fighting monsters, and I got loot!

    Now MMOs want to make healers “interesting” so that more people will play them, and this means I have to contend with actual mechanics and sometimes even deal damage. Sorry, my brain does not multitask, I’m simply not cut out for this anymore. :P

    • marzhall@lemmy.world
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      1 month ago

      Back when I mained Lulu in League oh say roughly a decade ago, they were fun to play because their shield could also be used as an attack that set you up for an easy slow. Paired with the right teammate, that combo did in many an enemy AC. I also enjoyed getting a bunch of items with cooldowns that did things like speed us up for chases or add temporary shields, and an ult that - used right - temporarily interrupted and stunned the enemy in addition to adding some health.

      Those kinds of dynamics, where you’re buffing your team at the right time to secure kills in addition to healing them, made being designated support my preferred role.