BigFig@lemmy.worldM to Dungeons and Dragons@lemmy.world · 1 year ago[Polygon] D&D’s next iteration needs to keep things simple, toowww.polygon.comexternal-linkmessage-square3fedilinkarrow-up12arrow-down12
arrow-up10arrow-down1external-link[Polygon] D&D’s next iteration needs to keep things simple, toowww.polygon.comBigFig@lemmy.worldM to Dungeons and Dragons@lemmy.world · 1 year agomessage-square3fedilink
minus-squareAtlas48@ttrpg.networklinkfedilinkarrow-up1·1 year agoPersonally, the “rulings not rules” approach has always worked for me.
Personally, the “rulings not rules” approach has always worked for me.