I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
Gathering mechanics in rpgs. It’s a waste of time neuron activator. I want to get immersed in the world and not walk from bush to bush going grabbing flowers, rocks and sticks.
Enjoyed the way Witcher did it where you just randomly get herbs as you’re running around. Never went out of my way to go find them from memory
The Witcher was actually what came to mind when I thought about games j don’t like this in. Also horizon zero dawn and all the other Sony movie rpgs
rpg grinding is a waste of time.
Sorry rpg lovers, I just genuinely hate the concept of level grinding and item collecting for the sake of expanding gameplay time.
As an old school runescape player I actually like grinding up my levels for no other reason than making the numbers go up. Something about grinding in that game feels right.