Its important to note that patent designs rarely have the final design in them. Most of the time they draw only a very generic, very basic design with the proper technical features. It may look like this and have Switch BC, but it might be completely different.
Also, as I have been saying all along, Nintendo definitely delayed Metroid Prime 4 (a game announced extremely early into the Switch’s lifecycle) to be a Switch successor launch title.
I can only hope their new console gets an emulator relatively quickly, because Nintendo keeps making hardware that is severely outdated and underpowered before it even comes out.
Isn’t the new device based on Nvidia Ampere?
I don’t really know how it’s going to turn out but I’m somewhat optimistic.
No idea. But going by the trend of Nintendo, the Wii, WiiU, and Switch were all released so underpowered that they were basically releasing a console that could only compete with the previous generation.
These days Nintendo doesn’t really try to compete on performance. The Wii, for instance, was unapologetically what it was. You played relatively low-poly, low-res, low-texture games on it, but you played them, because they were fun and imaginative.
That’s their main thing. Performance comes, like, 4th.
However, this time, they got burned on their own games. Zelda Tears of the Kingdom had pretty obvious performance issues that even the normiest of normies could notice, for instance. And my memory is short but I think that wasn’t the only first-party game where performance was a challenge.
I think this time they’ll care about performance more than last time. It’s not like they’ve never done it. The really old consoles from the 20th century were competitive on performance, right?
Nintendo wasn’t always like that though. They only became that way because the Wii printed money, and they have been chasing that success by just trying to repeat it.
Hyrule Warriors Age of Calamity in multiplayer had an atrocious framerate.
I’m impressed they’re sticking with cartridges, since that has been a source of issues with some games. I appreciate it myself. I like them.
This guy is kind of silly for saying that this has been the only time there have been games that fit into the old system, since you could totally put Gameboy Color games into the Gameboy Pocket, they just wouldn’t work. They’d scold you and be like “This game can only be played on the GameBoy Color!”.
I hope there’s no forward compatibility, where games must target the lower spec hardware, since that’s the same thing holding the Xbox Series X/S, I hope there’s backwards compatibility though, it’d be nice to tuck my old Switch into storage.
The first generation DS could play GBA games.
The original Wii could play GameCube games.
The 3DS ran DS games.
The GBA ran GB and GBC games.
The WiiU could run most Wii games.
Nintendo has history making backwards compatibility a selling point of it help sell consoles.
Huh. I am that guy and was not aware some GC Color games would do that. Never had one, always thought of the Color as the first Pro model rather than its own generation.
But it’s neat to hear they did that because it matches up with my assumptions about how it may be handled
There were a few games that worked on the OG gameboy, but were GameBoy color games, the ones that come to mind first are Pokemon Gold and Silver. You could play them on the og gameboy, without color and missing some hardware features, or you could play them on the Gameboy Color as they had intended you do. It was a really nice addition.
I always thought of the GBC as its own generation, since the games were mostly incompatible, just as I thought of the GBA as its own generation for the same reason, but really, it’s almost just arbitrary.
Huh? I thought there was a bump out on the GBC cartridge that prevented you from inserting it into a Game Boy? Also the notch cut out of the corner that prevents the power switch from operating. Am I mis-remembering?
The original large gameboys had a lock that utilized the slot via the power switch. The pocket removed the lock therefore allowing the non slotted Color games to be used in a pocket gameboy.
I forgot the Gameboy Pocket existed
Japan also got Game Boy Light, which is a Game Boy Pocket with green EL backlighting (like Indiglo).
The Switch is a thin tablet, so there isn’t any room for a CD drive. It’s either cartridges or no physical media at all, probably.
Oh yeah, I know it.
We could get something like UMDs from the PSP again though. Haha!
Those things were so cool, and were absolute junk. I remember the case crackin on Secret Agent Clank, so I carefully pried open my copy of National Treasure 2 that came with the PSP and transplanting it over. Good time
Think I’ll finally buy a switch once the sequel is goes on sale.
Why are you waiting?
In this video:
It looks like the new cartridge will be very similar to the original Switch Cartridge. We can’t confirm for sure, and we can only speculate why.
Oh that would be sweet if backwards compatibility is a thing. I have a massive switch library, and to play those all on the new one would be huge for me. Also interesting comments on the cart design, that would also be cool if there was some mechanism to turn down the graphics detail or an alternate version that works on the old switch so I wouldn’t have to buy a new one right away.
Nintendo, your games are already overpriced, just make the new games work on the old system 😅
Backwards compatibility is probably the only way they might convince me to buy a new switch instead of just staying with indie games on the old one. I have a good library already and there are still more games to try. I’m not in a rush to try the new AAA bull crap that comes out.