• micka190@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    5 months ago

    Same. Elden Ring’s biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you’re aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

    • Brosplosion@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have “the” item! Makes exploration fun again.

    • yesman@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      5 months ago

      My disappointment isn’t with the enemy variety or gear drops. It’s with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you’ve just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

      Even FarCry3 had emergent game-play through enemy/wildlife AI.

      • eutsgueden@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        5 months ago

        True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.