I am interested in what RPGs the people here are playing. Tell me about the cool systems you are trying out or about your campaigns.

  • aedyr@beehaw.org
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    1 year ago

    I have historically played a lot of 5E, but I’ve been looking to try out Pathfinder for quite a while now. I’m interested to see what happens with the remaster in November.

  • IntheTreetop@beehaw.org
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    1 year ago

    Since there’s just the two of us right now, my wife and I are playing a co-op Ironsworn. It’s been pretty fun but a bit tough at times since you have to think up your own story. The oracles help, but sometimes we get stuck.

    We’re pretty new to it all so we just chalk it up to inexperience. I’m sure it’ll get better.

  • Cass.Forest@beehaw.org
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    1 year ago

    I’m currently GMing a campaign of Skull & Shackles (a Pathfinder 1E campaign) in Pathfinder 2E and my players and I are having a blast

    • Inspectigator@beehaw.org
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      1 year ago

      How’s conversation coming? I’ve heard great things about that AP, and might suggest it be the next one our group plays

      • Cass.Forest@beehaw.org
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        1 year ago

        I assume you mean conversion lol. I joined a Discord server set up for converting old PF1E APs to 2E, and one of their members have published conversions for all of the books

        • Inspectigator@beehaw.org
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          1 year ago

          Lol, yes. I was typing while dealing with a kid. :)

          I’ve been on that discord server a few times… Didn’t realize they actually got anything done. All the APs I watched were darn near dormant.

          • Cass.Forest@beehaw.org
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            1 year ago

            Understandable lol. But yeah, Skull and Shackles is pretty complete and if anything, the server is always open for questions

  • mainfrog@beehaw.org
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    1 year ago

    Dungeons & Dragons 5e. D&D Beyond just make it really easy to do. Previously played Pathfinder and Shadowrun using tools like Hero Lab.

    As I’ve gotten older I really value tools that do a lot of the crunchy rules for us as opposed to having to have a strong knowledge of the books mechanics.

  • AwkwardTurtle@beehaw.org
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    1 year ago

    I’m mainly running my own system, Brighter Worlds, which is based on Cairn, Electric Bastionland, and Macchiato Monsters (with plenty of other stuff thrown in). My primary campaign is a big hex crawl in which I have scattered all of the various RPG modules I’ve purchased and want to run, and my players wander around causing problems and knocking down wizard towers (they have a strange vendetta against wizards).

    Because I’m still playtesting the system we often pause the campaign for little 1-3 session games to test out new stuff, or to test my other game Meteor my “I want to play Mothership modules but would rather be using ITO/Cairn mechanics” hack.

    My other group is much more scattered and we do one shots of various stuff constantly, most recently I ran a CBR+PNK one shot that was a ton of fun.

  • StrahdVonZarovich@beehaw.org
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    1 year ago

    DMing the Kingmaker adventure path for Pathfinder 1st Edition. Its been great fun, and I thankfully have the kind of players that like the Kingdom Building rules (with Legendary Game’s Ultimate Rulership addition) and the overall vibe of ruling a kingdom. In a few more sessions, the party will enter the War of the River Kings and im planning to really kick them in the balls with it. The past few quests have been pretty solid victories for the party, so now im going to start the war with them on their back foot.

  • Inspectigator@beehaw.org
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    1 year ago

    I have been playing Pathfinder 2e for the last few years. We just finished a Starfinder campaign, and are starting up a Lancer game in it’s place. I’ve wanted to try Lancer for years, so I’m pretty excited for it! :D

    • Jordan Jenkins@lemmy.wizjenkins.com
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      1 year ago

      Lancer is on my list to try. I read the rulebook and I appreciate how they pull from a lot of different Mecha sources so it can feel however you like mech stuff best.

    • 404name@beehaw.org
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      1 year ago

      Are you playing APs for 2e or something homebrew? I’m a long time 1e veteran who’s tables have moved to 2e and we’re loving the system so far. I will be GMing Quest for the Frozen Flame for one table but my other hasn’t decided on what they want.

      • Inspectigator@beehaw.org
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        1 year ago

        Oh man… PLEASE go for Frozen Flame. I ran the first half of book 2 of that campaign while my group was in between games. It’s perhaps one of the most coveted experiences I’ve had yet. I absolutely adore what we did in book 2, and from what I’ve read, book 1 is just as great. The AP is dripping with flavor, and really embraces its setting. I look forward to the day that I get to experience the whole thing!

        I’ve done a whole bunch of 2e stuff. I’ve run a couple one shots, I’ve been running Age of Ashes for 2 groups for about 3 years, I’ve done some off-the-rails homebrew as a result of player choices in those games, and I’m playing in a 2e conversion of Strange Aeons at the moment.

        If you’re looking to start a new 2e game, I very much recommend getting all of your players at the table together for session 0 to discuss group buy in and rough character themes. Once you have character themes, only THEN dive into mechanics. Unlike 1e, it’s much more difficult to build an objectively garbage character in 2e, which means the system is FAR MORE welcoming to building out an idea. 1e (in all of its glory) was so wrought with pitfalls, that if you tried to build from an idea, you had about a 80% chance you’d end that journey with a garbage character. 2e doesn’t do that. It’s lovely!

        • 404name@beehaw.org
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          1 year ago

          Ive been running 2e since around new year’s and playing it since 2020. I mostly have run society scenarios and a conversion of a 5e module. I’ve got two tables, my PFS table has already chosen quest for the frozen flame. My other table is undecided on what they want to do (they are the furthest from finishing current campaign, so there’s time). I have two players that are at both tables, so I don’t want to run the same thing for both since they will start the new stuff at different times.

          I’m doing ABP and free archetype for Quest of the frozen flame so they can get more flavorful with their characters. We always do a session zero, more so to make sure all the ability/skills are covered and to allow people to have shared back stories if they want it.

  • Schlock@beehaw.org
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    1 year ago

    I’m currently playing in a DnD 5e Rime of the frostmaiden campaign, but for the next one we want to switch to Pathfinder 2e. At the moment i’m writing a campaign that could become that PF2 game but i’m not sure if there is a better system for what i have in mind (a single large scale siege in a late medival pseudo-european/HRE setting). Also i kind of want to run the mountain witch and maybe someday i will finish my own cyberpunk/post-cyberpunk system, because I still have not found a cyberpunk game that I actually like.

  • Nicktar@beehaw.org
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    1 year ago

    I’m currently running a campaign in D&D5e and am playing in two others, there’s a Scion campaign that I play in and yesterday a short campaign for Vampire the Masquerade had it’s kick off. Additionally I’m currently planning a few shot for TORG Eternity that I’m going to run during summer break with the Scion group.

  • kiithwarrior@beehaw.org
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    1 year ago

    Currently running Age of Ashes for PF2e. It’s been great so far. PF2e is my preferred system to GM in as it has rules for everything you can think of, which from a GM’s pov is great as I can consistently rule the same in each session or in each campaign we play.

    Also play DnD5e pbp on a community discord server and I live play Delta Green (Call of Cthulhu).

    There are plenty of systems out there to try and I would suggest trying a few of them. DnD is obviously the most popular, but may not fit the type of world / game you prefer.

    • 404name@beehaw.org
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      1 year ago

      2e has quickly become my favorite system to GM. Soooo much easier. I’m running some PFS scenarios and converted curse of Stradh. Will be starting quest for the frozen flame soon.

      I GMed a game in 5e from level 1 to 7, fully homebrew. It burnt me out. I never knew if an encounter was going to be easy or deadly, things swing so much if you’re not willing to do the math and think ten steps ahead.

      I did some GMing for Pathfinder 1e. That’s a system I prefer to play in, not GM. Ran curse of the Crimson Throne and the player power creep was making it super easy for my players. I had to modify a bunch to not make it a cakewalk for my little power gamers. Ended up essentially re-writing the last book. So pleased at how much easier 2e is.

      • kiithwarrior@beehaw.org
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        1 year ago

        I’ve never GMed another system tbh. But from what I’ve seen playing DnD5e, I’d never gm that.

        I may try GMing CoC at some point for a change

    • Inspectigator@beehaw.org
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      1 year ago

      How far along are you with AoA? I’m just about to finish book 4 with my crew. I really haven’t been drinking the kool-aid with this AP. Book 5 looks decent, and 6 looks fantastic, but MAN it feels like they just forgot to tell the PCs what the actual plot is, throughout like… the entire story.

      • kiithwarrior@beehaw.org
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        1 year ago

        We’re still in book 2. I know what you mean though, Ive added some stuff and changed a few things to make it a little more interesting. I don’t think I’d run it again tbh, but I want to see it through even if it kills me lol

  • Mifuyne@beehaw.org
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    1 year ago

    I’m planning on two solo campaigns, one with EDGE Studio (originally Fantasy Flight Games) Star Wars RPG. A mix of both Edge of the Empire, Age of Rebellion, and Force and Destiny further down the road. But I plan on running it during the Old Republic era. I quite enjoy playing the SWRPG/Genesys system. I know the narrative dice is hard to get behind for some people but I prefer it. It feels a bit more transparent what you’ll get, plus it’s fun to roll a lot of dice so there’s that tactile aspect to it too 😁

    The second campaign is with Ironsworn: Starforged. I actually want to use this solo game as a basis for my web serial that I want to write in the near future. The system is built with solo play in mind, but it can be played co-op or guided by a GM. IIRC, the original basis of the system was PbtA, heavily modified. Ironsworn was what introduced me to the concept of playing a TTRPG solo! Which was awesome, considering my previous experiences playing a TTRPG with a group keep falling apart for one reason or another…

    I also want to try City Without Numbers, the cyberpunk variant of World Without Numbers and Stars Without Numbers. I backed it on Kickstarter and sorta waiting for a slightly more complete version before I dive in. Again, it’s something I plan on running solo as well…

    I am considering a play-by-post game, likely with the Ironsworn: Starforged system. Largely because of the nature of PbtA games, which tends to give and encourage more agency to players. Plus the support for running it co-op means ideally, no one is relied on as the GM, constantly having to respond to a player’s inquiry or action before anyone else can move forward.

    • Boozilla@beehaw.org
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      1 year ago

      I love these narrative dice games!

      I have played and GM’d a lot of sessions with the Star Wars RPG and plsyed a little bit of Genesys.

      Check out the YouTube channel Tabletop Empire. He does a great job introducing players to the Star Wars RPG. There’s also and older Podcast called The Order 66 Podcast that’s chock full of good stuff.

  • LoreleiSankTheShip@lemmy.ml
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    1 year ago

    I’m currently DM-ing for an Avatar Legends group. It’s a Powered by the Apocalypse system and honestly it’s great! We love it and it allows us to make great character driven stories!

    Each playbook (think class but shifted towards character archetype instead of mechanical archetype) has an inner struggle represented by unique principles, such as Restraint vs Results or Excellence vs Community. During play, the characters shift between their principles in accordance with their actions, but the point of it is to achieve balance: if a character falls out of balance by moving too far towards a principle, they suffer consequences.

    The system also has a horizontal progression system, a tight and unique combat ruleset and mechanics geared towards encouraging rp, such as a character marking the “angry” condition making them be less likely to successfully comfort someone. To remove that condition, the character has to either break something important or to vent their anger on one of their friends, or another player might comfort them to help them work through that anger.

    I absolutely love it, but then again, I always preferred narrative based games, which might not be for groups into crunching numbers or fighting everything.

    • xuxxun@beehaw.orgOP
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      1 year ago

      Cool! It sounds like the system takes some inspiration from Masks? If yes I should try it, cause I recently GMed a campaign in Masks and it really was great.