They didn’t just mess up, it was straight up false advertising. It was even found to be such in court in a few chunks of Europe iirc.
But no, it was very much intentionally deceptive, and that’s why people were rightfully pissed off.
They HAVE put a ton of effort into making things right since release, which surprised me - my guess was they were gonna laugh all the way to the bank, dissolve their company and rebrand, and never push a single update for it. They seem to actually want to make the thing they promised, so credit where it’s due, but the initial uproar was proportional to their crime.
there were a couple things that I hated about their overpromising on the front end; the uniform procedurally built worlds (there’s no real variety of terrain like Earth), the repetitive assets for structures (they’re all the same), planets don’t actually revolve around anything And you can’t fly between systems (they’re boxes, it’s not open. The only way from one system to the other is a loading screen hidden behind a warp animation).
I heard No Man’s Sky gameplay was terrible compared to the trailer
Then Hello Games spent the next few years updating it so it was good. Yes they messed up but they don’t deserve the hate some people throw their way.
Not anymore no, the initial reaction was justified. But yeah after nearly 8 years of free content updates they have certainly redeemed themselves
Internet Historian made a pretty good video about it a couple years ago
They didn’t just mess up, it was straight up false advertising. It was even found to be such in court in a few chunks of Europe iirc.
But no, it was very much intentionally deceptive, and that’s why people were rightfully pissed off.
They HAVE put a ton of effort into making things right since release, which surprised me - my guess was they were gonna laugh all the way to the bank, dissolve their company and rebrand, and never push a single update for it. They seem to actually want to make the thing they promised, so credit where it’s due, but the initial uproar was proportional to their crime.
Interestingly enough that game got improved with patches. Seems to be the norm with games these days
No man’s sky was a bit different. They massively over promised in the initial marketing and couldn’t get it done.
there were a couple things that I hated about their overpromising on the front end; the uniform procedurally built worlds (there’s no real variety of terrain like Earth), the repetitive assets for structures (they’re all the same), planets don’t actually revolve around anything And you can’t fly between systems (they’re boxes, it’s not open. The only way from one system to the other is a loading screen hidden behind a warp animation).
Did they fix these?