In the context of a game, let’s say a clearly outdated graphics engine that everyone can agree on looks very dated. Or game-stopping bugs. Constant crashes. Etc.
What constitutes good graphics is entirely subjective. There are plenty of people who would rather play games explicitly because they look outdated than any photorealistic experience. How buggy a game can be before it is detrimental to the experience is also kinda subjective.
In the context of a game, let’s say a clearly outdated graphics engine that everyone can agree on looks very dated. Or game-stopping bugs. Constant crashes. Etc.
What constitutes good graphics is entirely subjective. There are plenty of people who would rather play games explicitly because they look outdated than any photorealistic experience. How buggy a game can be before it is detrimental to the experience is also kinda subjective.
Graphics aren’t the same as aesthetics.
The graphics can be objectively bad in so far as the technology used may be out dated, less sophisticated, or slower than other implementations.
Aesthetics (how everything looks) are subjective.