• iopq@lemmy.world
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    8 months ago

    It’s not about training, eye tracking is just that much more sensitive to pixels jumping

    You can immediately see choppy movement when you look around in a 1st person view game. Or if it’s an RTS you can see the trail behind your mouse anyway

    I can see this choppiness at 280 FPS. The only way to get rid of it is to turn on strobing, but that comes with double images at certain parts of the screen

    Just give me a 480 FPS OLED with black frame insertion already, FFS

    • MonkderDritte@feddit.de
      link
      fedilink
      arrow-up
      2
      ·
      8 months ago

      Well, i do not follow movements (jump to the target) with my eyes and see no difference between 30 and 60 FPS, run comfortably Ark Survival on my iGPU at 20 FPS. And i’m still pretty good in shooters.

      Yeah, it’s bad that our current tech stack doesn’t allow to just change image where change happens.