• Opisek@lemmy.world
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    9 months ago

    Minecraft rewritten for better performance with platform interoperability in mind and so on. Essentially what could’ve or should’ve been a replacement to Minecraft if done right. It was not done right. Quite the opposite.

      • Xatolos@reddthat.com
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        9 months ago

        In a world with consoles. Java needs a JVM, and those aren’t typical with things like the Switch (2 soon), PS5, and Xbox Series (half the alphabet).

        • Mango@lemmy.world
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          9 months ago

          What’s that got to do with making things cross platform? Java programs only need to run in a Java runtime environment of which there’s one for basically everything. If you make something that runs in a JRE, it’ll be able to run on any device with a JRE that’s up to date for it.

          • kewjo@lemmy.world
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            9 months ago

            given how many targets are supported by llvm there’s really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.

          • Olgratin_Magmatoe@lemmy.world
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            9 months ago

            Minecraft Java runs like dog shit. Making a faster port of it was worth it. They just botched it because Microsoft got its hands on it.

            • Mango@lemmy.world
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              9 months ago

              Oh yeah that totally explains why it’s always been perfectly fine for me as long as I’m not looking at a giant wall of those shelves that display their contents from whatever modpack that was.