This is a weird thought but I’m just curious if anyone else feels this way. I’m 39 and grew up playing games all the way back to the original Atari and I just feel weird about the term “beat” when it comes to finishing games. I don’t know why, but I just feel like it’s weird to say nowadays. I’m talking specifically about story based games, not puzzlers and such. It’s more like playing interactive movies nowadays and saying you beat it feels just …off to me. A game podcast I listen to, they tend to say they “rolled credits” on the game or finished it. I just feel like a lot of games nowadays it’s not about “beating” so much as finishing an experience. I dunno, maybe I’m just weird, but I am curious if it’s just me.

  • orbit@beehaw.org
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    2 years ago

    With modern (non-multiplayer) games it always seems as though there’s a clear “main” chunk of the game. I usually try to complete that bit to feel as though I “beat” the game.

    Main chunks are main story, levels, or getting beyond the main obstacle. Sandbox games are a good example of something outside this sphere and with those I simply enjoy the experience and don’t sweat completion.

    I find myself playing more sandbox style games as things go due to time and skill commitments which has been an interesting change from when I was younger.