Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.
It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.
Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.
And that’s just one quest, with no dungeon-diving or combat!
The promise of Radiant AI is still there. I know it has the potential to be something special. I just think it’s really difficult to actually capture the realistic behavior people are looking for without building every NPC’s routines down to a granular level, which is an incredible amount of work to build/test.
Advancements in AI could really help push that in new directions, with context-aware routines capable of building themselves through improvisation, but I’m not even sure we’ll get to that point by TES6.
As I posted in my other comment here - imagine that with fully dynamic AI and settlements like Dwarf Fortress Adventurer Mode, and spells that interact with the environment and physics like Magicka and like the concept for Underworld Ascendant.
I think that’s the sort of thing they want to head towards with the dynamic quests and stuff.
Unfortunately the near-requirement to voice dialogue (and even generating the dialogue!) nowadays makes it harder to scale even with the systems in place. Hopefully the improvements in AI generation can help here.
Tell me lies tell me sweet little lies
Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.
It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.
Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.
And that’s just one quest, with no dungeon-diving or combat!
The promise of Radiant AI is still there. I know it has the potential to be something special. I just think it’s really difficult to actually capture the realistic behavior people are looking for without building every NPC’s routines down to a granular level, which is an incredible amount of work to build/test.
Advancements in AI could really help push that in new directions, with context-aware routines capable of building themselves through improvisation, but I’m not even sure we’ll get to that point by TES6.
this gave me a mess in my pants. It’s all I’ve ever wanted since Daggerfall
As I posted in my other comment here - imagine that with fully dynamic AI and settlements like Dwarf Fortress Adventurer Mode, and spells that interact with the environment and physics like Magicka and like the concept for Underworld Ascendant.
I think that’s the sort of thing they want to head towards with the dynamic quests and stuff.
Unfortunately the near-requirement to voice dialogue (and even generating the dialogue!) nowadays makes it harder to scale even with the systems in place. Hopefully the improvements in AI generation can help here.